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| Extracting entrance models |
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Posted by: PunkDEverliving - 12-23-2012, 04:09 AM - Forum: Help
- Replies (1)
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I tried to extract the textures of booker t's cape and when i press ctrl+T and selected unpacked 27.pac
it show an error
it says "index was outside the bounds of the array" :unsure:
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| MASTERCODES |
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Posted by: Tired - 12-22-2012, 08:24 PM - Forum: WWE SmackDown Vs Raw featuring ECW 2008
- Replies (2)
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RAW (NTSC & PAL)
General (M)astercode (For 95% of PS2 Games) (Codebreaker 2v3+ & Gameshark 2v3 - v4)
F0100008 0000000E
(M)astercode [Codebreaker 2v3 - v10 (NTSC)]
90148390 0C05208C
(M)astercode [Gameshark 2v3 - v4 (NTSC)]
90148390 0C05208C
Alternate (M)astercode [Gameshark 2v3 - v4 (NTSC)]
980A54F1 78A34820
(M)astercode [Gameshark 2v1.1 - 1.4 (NTSC)]
90148390 0C05208C
Alternate (M)astercode [Gameshark 2v1.1 - 1.4 (NTSC)]
980A54F1 78A34820
(M)astercode [Gameshark Media Player & BroadBand Enabled (NTSC)]
7604DEE0 00000000
980A54F1 78A34820
(M)astercode [Xploder v1 - v4 (PAL)]
90148390 0C05208C
(M)astercode [Xploder v5 (PAL)]
9010D038 0C05AABE
AR MAX (NTSC)
(M)
YCTR-HGZC-184ZZ
220X-HK51-DEU04
AR MAX (PAL)
(M)
VBNE-7F49-57ZCB
4NXZ-XJFW-BTPW3
AR MAX (PAL DE)
(M)
XEA9-DZC5-WQ096
4NXZ-XJFW-BTPW3
Game IDs
NTSC - 11D9
PAL - 0A38
PAL DE - 0A52
Game Offsets
NTSC to PAL = 00001400
PAL to NTSC = FFFFEC00
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| MASTERCODES |
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Posted by: Tired - 12-22-2012, 08:23 PM - Forum: WWE SmackDown vs Raw 2009 Codes
- No Replies
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PS2 Mastercodes
RAW (NTSC & PAL)
General (M)astercode (For 95% of PS2 Games) (Codebreaker 2v3+ & Gameshark 2v3 - v4)
F0100008 0000000E
Alternate (M)astercode [Codebreaker 2v4 - v10 (NTSC)]
F016D940 0016D943
(M)astercode [Gameshark 2v3 - v4 (NTSC)]
9014ADD8 0C052B1E
Alternate (M)astercode [Gameshark 2v3 - v4 (NTSC)]
901507B8 0C058D50
(M)astercode [Xploder v1 - v4 (PAL)]
9016D864 0C052076
(M)astercode [Xploder v5 (PAL)]
9016D98C 00832021
AR MAX (NTSC)
(M)
XZV8-XY98-30G5J
G0GJ-7X47-EKJ3U
AR MAX (PAL)
(M)
J8EV-N8PR-K42MR
FCUJ-MPRK-5G7HP
AR MAX (PAL Australian Version)
(M)
8JR9-3H2A-383CB
FCUJ-MPRK-5G7HP
Game IDs
NTSC - 119D
PAL - 0A83
PAL (Australian Version) - 0A87
Game Offsets
NTSC to PAL = 00001700
PAL to NTSC = FFFFE900
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| Vs. Screen Poses |
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Posted by: Tired - 12-22-2012, 04:49 AM - Forum: SvR 2006 Codes
- No Replies
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After the character selection screen, you get the Vs. screen displaying all of the participants in the next match. These codes will allow you to change the pose that they perform. For example, The Rock looks at the person to his immediate left before staring down the camera.
There are no codes for CAWs.
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| RagNaRoc's Weight Classes Guide |
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Posted by: Tired - 12-22-2012, 04:26 AM - Forum: Code Tutorials / Resources
- Replies (1)
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Weight Class Guides
Weight classes have different effects throughout all of the games. You may use cheat codes to bypass many of the restrictions reported below.
Weight Class Values Wrote:{ } -
Superstars and No Models
00 = Diva / Featherweight
01 = Cruiserweight
02 = Light Heavyweight
03 = Heavyweight
04 = Super Heavyweight
05 = Ultra Heavyweight
CAWs (Note: Use the values above in the first line, and the values below in the second line. If the archives have only one line, then only use the values above.
0078 = Diva
00B4 = Cruiserweight
00DC = Light Heavyweight
010E = Heavyweight
0140 = Super Heavyweight
01C2 = Ultra Heavyweight
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| Winning Move Modifiers |
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Posted by: Tired - 12-22-2012, 03:53 AM - Forum: SvR 2006 Codes
- No Replies
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Winning Move Modifiers
Use these codes to determine how your Superstar celebrates winning a match.
Sadly, these codes are not saveable, so you will have to reactivate them every time you want to use them. And they do not work for CAWs.
Sometimes, these codes will not work simply because they didn’t this time.
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