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| Questions |
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Posted by: DXFactor11 - 05-26-2011, 10:38 PM - Forum: Help
- Replies (30)
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I have a few questions.
First off, do I just edit over a texture for SVR10, then reinject using xpacker, and it shows in game?
EG: I do an SVR07 Melina over SVR10's. After reinjection, would it autoshow in game?
Secondly, does anyone have the arenas? That would be epic if someone could post arenas from past games and from 10!
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| [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR |
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Posted by: nikethebike - 05-25-2011, 09:41 PM - Forum: Resources & Tutorials
- Replies (632)
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This is the SMACKDOWN vs RAW 2010 ROSTER EDITOR package by Nike The Bike for PS2/PSP/XBOX360 (or PC via PCSX2)
First of all I want to take the time to give my big thanks to the people that donated for the work on this editor. The editor has a donation button. Please take your time and push it if you use the editor and would like to give something back for the countless hours I've spent on this. I seriously ask you to consider this if you use this program. You too can enter the VIP list below.
Official sponsor top list:
1. Diablo2k15 $10
2. WilliamCampbell $5
What is this?
This is an editor that you can use to modify your own copy of SMACKDOWN vs RAW 2010 for the PS2 or PSP.
It is also possible to import and export XBOX360 save data which means that the editor also indirectly supports the XBOX360, if you have some editable PS2 files.
With it you can export characters from other SMACKDOWN games and import them into your SVR2010 and create your own dream roster. It is also possible to import characters that might have been created by others or with edited textures. You can also edit the stats, entrances and movesets of all characters on the game and make them all playable in your game.
Some features: - export/import character models
- export/import arena models
- import character select images
- export/import any pac files (some limitations)
- edit names
- edit wrestler info
- edit stats for each wrestler
- globally edit stats for all characters with one button press
- edit movesets for each wrestler
- edit entrances & music
- export/import all wrestler stats & info, movesets and entrances
- add/remove multiple attires
- edit move names
- edit move damage
- edit move positions
- network support for team projects
- import XBOX360 save data
- export XBOX360 save data
Download the latest version 24 here: http://www.svr2010.rr.nu/svredit/svredit_v24.zip
Please try it and report bugs.
Bugs should be reported by clicking here
Version 24 includes the new features:- Import XBOX360 save data
- Export XBOX360 save data
To use this program you must make a backup image (.iso for example) of your SVR2010 game and you must be able to play this backup image in some way. Today there exist two main ways to do this.
1. Play on the PS2 emulator called PCSX2.
2. Play on a modded console. A PS2 console can be modded in various ways today to play backups, there are mod chips, swap discs, hard drives and even ways to mod the console by booting from a memory card. Search this on google for example for more info. PSP are usually modded by firmware.
If you can play the backup image you can extract files from the image (for example with DKZ Studio) that can be edited by this program. After editing the files they are put back into the image and the image is burnt to a disc or played directly from the image depending on what method you use to play.
The tool is developed for SVR2010 but some tools included in the package seem to work also for other years of the game.
- The external import.bat/export.bat tools work for PS2/PSP and the 2011 PS2/PSP version (if you change the name of the arc file).
- The roster editor DOES NOT WORK for any other year than 2010.
If you have any questions make sure you've checked the readme.txt file first.
Hope you'll enjoy it and decide to donate like Diablo2k15 did. Your name will go into the top list.
The package includes Tekkens x-packer v6.0 and some other small tools.
NOTE THAT YOU MUST RUN THE GAME WITHOUT A GAME SAVE THE FIRST TIME YOU RUN IT.
Disclaimer:
These programs are released as is.
They are not guaranteed to be bug free in any way.
There are no guarantees whatsoever that these programs will not harm your computer in any way (even though they shouldn't).
Always remember to backup your files.
These programs are used completely at your own risk and I don't take any responsibility for anything (good or bad) that may happen by using them.
Contact:
Reporting bugs, suggestions, comments or if you would like to donate contact svredit@fifartwc.cjb.net or write in this topic.
Please contact me if you want to use and further develop my code for any reason. Using the code without talking to me first might have consequences.
Important regarding use of the editor!
I can't stress enough how important it is to not do BIG BANG updates. It's nearly to not say impossible to back trace what went wrong.
Update one wrestler, boot the game in the PCSX2 emulator and verify that it works, copy your working files to backup storage, then move on to do the next wrestler.
This way you can find out exactly what you did when the game stopped working for you and you can post your problem here so that I have at least a small small chance to help you. If you have nothing at all in your post stating exactly what broke the game I won't help.
After finally getting everything done and working in the emulator, burn it on disc and play it on PS2 if this is your preferred way of playing.
This is how all of you should work with the editor to avoid problems!
For those of you (like me) that still likes to play on PCSX2, here is a cheat file to use with PCSX2 for the PAL version to unlock everything from the start: http://www.svr2010.rr.nu/pcsx2/cheats/1913A2BA.pnach
Simply put it in your <pcsx2 folder>/cheats folder and then enable patches/cheats from the system menu of the emulator. Notice though that using the cheat to unlock characters will lock your difficulty level to normal so you must uncheck the cheat after you've unlocked the locked characters to make it possible to change the difficulty level again. The PAL version runs better on the emulator.
The moveset editor can be slow but that is because all moves in the game are loaded into drop lists for all move spots on the game so potentially you can set any move anywhere in a moveset.
Note that this might freeze the game if moves are put in spots where they don't work.
There are still some unknown values, perhaps you guys can help me sort out what they are.
The editor is slow to start the first time you run it. This is because wrestler data and movesets need to be uncompressed at startup.
This is only until you do your first save though, the next time you run it the data is already uncompressed.
How to avoid freezing in the story editor!
The entrance model is used in the story editor and if that model has special gear like the Hogan feather boa for example, the game will freeze. So, if you want story editor to work you must sacrifice some arc space and add the alternative entrance model.
I hope that all my work is appreciated. I've been working my butt off for this one.
Finally, please use the donate button if you find my work helpful!
A simple video tutorial by Arjun
- -720' -480'
When importing wrestlers with the editor, avoid these slots at the moment (PS2):
0-99 simply because they are for CAWs and DLC.
121 seem to have Mr. McMahon in a suit.
128 work if added manually to CH.PAC (not by import? WHY!!?? Has this been verified?)
129 work if added manually to CH.PAC (not by import? WHY!!?? Has this been verified?)
130 does NOT work
148 seem to have another short haired referee and should not be used. Who is this?
151 seem to have another light haired referee and should not be used. Who is this?
159 does NOT work
195 Hornswoggle is under the ring
234 is The Druid Monk
255 referee can't be pinned
Happy editing!
Best regards
Nike The Bike
Current todo (or what I'd like to do) list sorted by priority:
1. Add music/sound (link to info).
2. Change the default options and gameplay settings.
3. Swap/import/export title belts.
4. Add PS3/XBOX360/WII support.
5. Add SVR2011 support.
6. Import/export moves from SVR games.
7. Swap/import/export winning moves (after matches) for wrestlers.
8. Edit arena selection pictures.
9. Edit brand logos.
10. Edit splash screens.
11. Export/import all characters/moves at once to not need to share game files or isos for patches.
12. Edit tag teams.
Finished since 2010-07-22:
1. Edit movesets/entrances (link to info,link to info,
Note to myself for moveset editor, Note for entrance editor).
2. All wrestler data export/import to/from file function (Names/Attributes/Movesets).
3. Moveset editor split into sections for quicker load times.
4. Unlock locked characters by default (link to info). Done on PCSX2 by using cheat file linked in this topic. Not working on regular PS2, could be done with cheat device though.
5. Support exporting of SVR2009/2010 PAC files.
6. Add alternative attires (link to info).
7. Create an arena exporter/importer (link to info).
8. Global stat change (Example: Lower all characters speed by 20).
9. Import/export character selection pictures.
10. Add PSP support.
Add all bugs you find to this topic as detailed as you can.
Here you can find the verified models by export:
PAC lists
Here you can find mods created by the community:
The SVR2010 PS2 Mod Index
Other good topics and links(check them out):
How to use the roster editor to edit movesets of characters in savegames
Model texture editing tool by Tekken
Texture editing tutorial
Hacking SVR2010 on PS2
The Holly Hack Thread
Which PS2 SVR had the best realistic gameplay?
Hacking movesets idea. What do you think?
MUSIC1.YAF contents.
How to replace music tutorial
Old school texture mods
And yet again. As always, if you like the editor and have been using it for like 1-2 years now or what it is since I started my work, why not donate a small amount just to show your appreciation?
I wouldn't care at all how much, it would just be symbolic.
This actually goes out to all the mod leechers on this site aswell who without this tool probably wouldn't have much or anything at all to leech from here.
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| Help Needed! |
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Posted by: Nischal - 05-20-2011, 09:19 AM - Forum: Help
- Replies (41)
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Hi guys :hi .....well i am new to this community and i heard there r lots of cool hacks happening here......and i have little bit of problem with my smackdown vs raw hack can anybody find a solution to this problem.........?
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| [Closed] Patch Tutorial |
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Posted by: NMCM - 05-16-2011, 06:22 PM - Forum: Resources & Tutorials
- Replies (5)
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There are two ways that I know of making a patch. You could modify the pac files that you want, ED2.PAC, DENT.PAC, C2.PAC and import them back into the ISO which is the easiest way to do it. When you want to release the full mod add the modded pac files to a rar archive and upload it.
Oscarw's tutorial on how to replace wrestlers with CAWs
Okay, here the simplest way to do it and its copying the information from a caw and paste it in the bin file. I tell you how to change apperance and moves.
You need a psx emulator. Start the game and make a caw with moves and the aperance you want. Also the abilities can be copied. Save in the memory file.
Lets do the example with a caw in the first slot and as eaw (in the game image) we'll take The Rock. I mean, supposed that you are gonna replace The Rock for a caw made in the first slot of the memory save.
Save an image of your game in the hard drive using clone cd. Download a hex editor (Hex edit or Hackman are good options).
Open the memory file and the game image with the hex editor. I'll explain this with hex edit options.
Go to the memory file window and click on go to. The addy for the first caw is 0xE260 (Type it exactly like this) This addy takes when caw info starts. To check if you are in the right addy select from this point (scroll down)to the byte before the first word of the caw name (0xE475) and will be exactly 534 bytes. Go again when the caw info starts (0xE260)
If you want to change only apperance and abilities select from the start point 378 bytes.
If you want to change apperance, abilities and moves select from the start point 534 bytes. The caw name can be easily changed if you want.
If you want to change only moves, they start just one byte before the apperance infor ends. Here is the addy anyway 0xE3DA. From this point select 156 bytes.
Now go to the game image window. Click on go to and type this addy 0x131596D.
Select 534 bytes (scroll up) and find the start point. The addy is 0x1315758. How you select the bytes and how you paste it's up to you but if missed one byte the game will crash.
Personally I always do it in this way. To select the bytes I go to the start point addy, leave pressed the shift key on the keyboard and use the arrow keys to select the exact bytes number.
For example, I want to paste apperance and moves so I select 534 bytes in the memory file, then go to the game image window and select the 534 bytes too.
Then I deleted them and insert them 534 bytes (00) then go to the memory window (when info is already selected) copy the 534 bytes and go to the game image window again and click on paste. Like this way I've never failed. Then save the changes in the image and scan it using Eccregen. Check all sectors that appear and regenerate them.
Nike the Bike's tutorial on how to change the compressed text in menus
For all you hackers out there that want to hack the binary file of SmackDown! 2 to make patches or whatever and has gotten into trouble with the compressed text in the game, here is how to edit the text:
First search to find the text to change in a hex editor like for example frhed.
The way to edit the names are by looking at the full name of a wrestler. A wrestler name consists of a fixed number of positions for the letters in their names (different number for every wrestler, therefor some names will always have to be shortened, Tazz for example will never have more than 4 positions). Every different name consist of a certain number of ordinary letters, for example "H", and a certain number of compressed letters, for example "an".
Hogan for example could then be written in 4 positions: 1:"H" 2:"o" 3:"g" 4:"an"
So if you would like to change Pat Patterson, that has 9 positions in total of which 5 are ordinary letters, into Hogan you could do like follows:
Pat Patterson
1:"P"
2:"at"
3:" "
4:"P"
5:"at"
6:"t"
7:"er"
8:"s"
9:"on"
Hogan
1:"H"
2:"o"
3:"g"
4:"an"
5:0x00 (To tell the game that the full name has already been specified you write the special hexademical number 00 in this position. It makes the game ignore letters written after it. Always make sure this number takes up one of the "ordinary-letter positions" or the game will not work)
6:"an"
7:"er"
8:"s"
9:"on
The last 4 positions 6,7,8 and 9 won't be viewed in the game since 0x00 was used but they still have to be in the right format to make up the TOTAL number of "ordinary-letter" (uncompressed letters) positions to 5 out of the total number of 9 positions. For example lets say that you had written "an","er","s","H", instead (as the last 4) this would have crashed the game since the total number of uncompressed letters in the word now is 6 instead of 5.
The problem is that the compressed letters are different in different parts of the games binary file. However, you can by inspection see what hex-codes that represent which letters in different parts of the code.
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| Newbie Needing Some Help |
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Posted by: The Living Legend - 05-09-2011, 03:40 AM - Forum: Help
- Replies (2)
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Hey guys. I didn't know where to post this, so since I am new, I just cake to the new members section.I have gotten interested in modding SVR 2010 and have downloaded the roster editor and the 1-16 mod packs. I can't for the life of me figure out how to put the .PAC files from the mod packs to the roster editor. I have read the readme file, but I still can't understand it. I've also tried watching the video tutorial, but it just goes too fast for me.I am sure I am doing this wrong, but when I go to import wrestler and try to upload a .PAC file at the cmd box, my computer makes a very fast beeping noise, so I just close it out because I'm sure that's not right. I sure could use some help because I really want to create a backup of this and play it. I was totally amazed when I ran acroos this at Caws. It blew me away. Some help on this will be greatly appreciated.
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| Few Texture Requests |
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Posted by: Xo-JaRniBoi-oX - 05-02-2011, 12:07 AM - Forum: Help
- Replies (3)
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Could anyone make the following textures:
Chris Benoit HCTP (Black)
Eddie Last Match Attire
Hulk Hogan (Mr America)
Kurt Angle TNA Flames
John Cena (Juan Cena)
Rob Van Dam ECW skull attire
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