[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - SVRGlitcha - 07-04-2011
does anyone know how to use the already created movesets by thq in the moveset editor?
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 07-04-2011
You can't.
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - SVRGlitcha - 07-04-2011
nikethebike Wrote:{ Jul 4 2011, 06:34:54 PM } - You can't. why is this? i thought the data for this is already in move file?
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 07-04-2011
Because I did not care to research how to find those and feel a need to implement that. It's not like that would be only a 5 minute thing.
The second thing, what move file are you talking about? Movesets for characters are in chetc.pac, move name and damage definitions in misc.pac, move animations seem to be in the m.pac file.
Those preset movesets suck anyway in my opinion.
There is a way you could have them though, if someone creates them they could be exported to export files and then you can import them.
The reason for making the editor was to make it easier to do REAL movesets the way it should have been possible from the beginning. Use all moves where you want to have them, use all the hidden moves and so on.
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - 80las - 07-05-2011
Xo-JaRniBoi-oX Wrote:{ Jul 4 2011, 10:05:31 AM } - 80las Wrote:{ Jul 2 2011, 05:26:02 PM } - 2. Import/export character selection pictures.
Nike, we can export selection pictures to an editable format ?
or just extract them from older svr games and import them ? send me a ps2 image and let me see if i can convert it check PM
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 07-13-2011
How many of you want to have the moveset editor limited so that you can't set any move anywhere in a moveset?
I was thinking of perhaps making a config file with move values for each section.
Sections would be:
Taunts
Standing strikes
Standing grapples
Standing back/grapples
Diving moves
Ground strikes
Ground grapples
Corner strikes
Corner grapples
Corner back grapples
Rope moves
Tag moves
Tag corner moves
RR moves
Did I forget any?
Running strikes and grapples all would go in the repective standing/ground category as all of those moves work good for both.
Using a config file this way we could perhaps help out putting moves that work in each section. For example the diving legdrop works as a ground strike aswell.
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - 80las - 07-13-2011
This is a great idea Nike, this will help a lot.
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - Cue - 07-13-2011
I personally would like them to be arranged like ingame moveset editor, and remove the ability to edit the pin/irish whip motion, everyone does the same and I think you should remove them from the editor to prevent accident.
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 07-15-2011
No Way. I use the pin. It's perfect for Warrior for example. First gorilla press then set running splash as back up pin move.
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 07-15-2011
And changing the others to regular moves give more options for moves. Setting a power IW to a move for example.
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