[Closed] [PS2] OrKAdoS Arenas Modifications - TheDoctor - 07-23-2012
What was your ECW based on bro? It worked perfect in 2010.
Edit: So did the Impact arena.
[Closed] [PS2] OrKAdoS Arenas Modifications - OrKAdoS - 07-23-2012
i will update on the first post what was the bases of the arenas...
arenas list:
ECW - One night Stand 2009
Impact - SmackDown 2010
MITB - Breaking Point 2011
Raw - Raw 2011
RR '98 - The Great American Bash 2009
SmackDown - SmackDown 2011
wCw nitro - Night of Champion 2011
WM x-seven - Royal Rumble 2011
knowing this, now i will have preference for SvR 06-10 arenas to mod and SvR 11 arenas only in the last case
[Closed] [PS2] OrKAdoS Arenas Modifications - HARDX36 - 07-23-2012
i think the problem could be the way the objects are distribuited, for example when i was fixing 2008 arenas when i putted the crowd object at the end of the header the stage and the lightning got glitched but the old crowd fighting area displayed correctly, i will try to compare a 2010 and 2011 arenas and see if i can find whats wrong
[Closed] [PS2] OrKAdoS Arenas Modifications - OrKAdoS - 07-24-2012
nikethebike Wrote:{ Jul 23 2012, 06:23:52 PM } - I want better crowds though. Coloured like the 360 arenas are. Perhaps completely new textures... Some of the crowd models look awfully mirrored and could have much better textures in my opinion. a reason why i don't mod crowd too much is because the crowd models get bugged with his colors and textures... as you can see in my ROH preview video, the crowd got bugged because i changed the textures
[Closed] [PS2] OrKAdoS Arenas Modifications - nikethebike - 07-25-2012
I wonder why I had no problems when I recolored the crowd textures of the 2010 RR arena. Could be that I just darkened them and that made no restructuring to the palette... Do you have these problems on all crowds (different year arenas)?
[Closed] [PS2] OrKAdoS Arenas Modifications - OrKAdoS - 07-25-2012
yup.
not tried at all versions, but they have the same problem..
and the problem is in the pallette after you restructure the crowd textures because my ROH arena was made over '09 TTTT.
but when i imported the textures from wwe 12 over the original ones in my SD arena and kept the original palette, the new textures worked well.
[Closed] [PS2] OrKAdoS Arenas Modifications - nikethebike - 07-26-2012
Ok, so that probably means we'll have to create all crowd textures from the same palette.
That can be done by combining all textures into one big one, then creating the palette and last splitting it into smaller parts again.
[Closed] [PS2] OrKAdoS Arenas Modifications - OrKAdoS - 07-26-2012
maybe.. because all of them use exactly the same palette and when you edit the crowd textures and keep the palletes, they work.
but i still think we can overcome this palette problems..and thinking a little about it, i think that i found out how to fix my ROH problems..
[Closed] [PS2] OrKAdoS Arenas Modifications - nikethebike - 07-26-2012
You figured another way to fix the palette?
[Closed] [PS2] OrKAdoS Arenas Modifications - nikethebike - 07-28-2012
I just made a color mod of the "small arena pac" Royal Rumble crowd. It was pretty easy just paste all crowd characters in one image, give it a 256 color palette and add the alpha channel, then cut and paste the images and save them as tm2. You can do it all directly in OPTPiX. It works.
This particular mod did not look too good though, so no screen shots this time. Point is that it was pretty easy. 
By the way, since you have edited many arenas (mine has always been based off of that small RR arena) are there differences in the crowd textures?
The small RR arena only have 18 crowd textures, all with size of 64x32, are there differences in other pacs?
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