[Closed] Help putting modded textures into game - drlovebox - 05-22-2015
ah then it might be saving the png's, I simply open then in Photoshop and when I'm done editing them I save them as PNG's. is there certain things I need to do in Photoshop when editing them?
[Closed] Help putting modded textures into game - honkytonkman - 05-23-2015
textures in psp must be saved in png indexed (256) colors ,8 bit. then converted in gim using GIMCONV
if textures is trasparent i usually saved the png in 32 bit.it works right . i use as graphic tools PAINT NET and PHOTOFILTRE
textures in psp must be saved in png indexed (256) colors ,8 bit AND 96 DPI of RESOLUTION
[Closed] Help putting modded textures into game - drlovebox - 05-23-2015
When I try to inject textures, it keeps saying "texture file must be same size as original", I also made sure all the edited ones were saved as indexed. How do I fix this?
[Closed] Help putting modded textures into game - honkytonkman - 05-23-2015
clic on left in XPACKER where is written FILE ,then click on NEW ->TEXTURE ARCHIVE..in new window select all textures and save it in pac with the name of original archive (exemple : C8.pac).
this option is to use when one or more textures are bigger than original and xpacker can't inject.
[Closed] Help putting modded textures into game - drlovebox - 05-23-2015
Alright I've finally managed to get mods into my game, but there are a few glitches that come.
I managed to get it to work by injecting a gim file into c8.pac and then compiling all of the other ones into a texture archive. But there are a few glitches, the apron looks fine but the matt is weird, it's hard to tell but it copies the design four times over the mat, and the entrance section is completely wonky, I was using Hiac for example, and it was weird and a few parts were taken from the survivor series set
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