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[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - Printable Version +- Revolution Mall Forums (https://revolutionmall.co.uk/forum) +-- Forum: Modding Zone (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=8) +--- Forum: SmackDown Series (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=329) +---- Forum: WWE SmackDown Series (PS2) (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=67) +----- Forum: Resources & Tutorials (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=72) +----- Thread: [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR (/showthread.php?tid=1586) |
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 02-06-2012 Nope, only tested with a few images from the package OrKaDoS (I think) provided. Don't know how the smtp (was that the name?) format works. Problem right now is that I don't think I have time to bug test this. If I release version 20 it is very likely it can have bugs since I redesigned a lot of the code to make it easier to add more import functions for example. [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - TheDoctor - 02-06-2012 well i would be more than happy to help test it for anything that might pop up. I was going to start a new game anyway , so if it screws it up it's no big deal. [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - Cue - 02-06-2012 This is great news, man. I hope you manage to fix the bugs soon. [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 02-06-2012 I don't know if there are any left...
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 02-07-2012 Current improvements for next version (that I remember ):- Cleaner GUI - Quicker load times - Import character selection images - General code cleanup - Import will pad files to correct size automatically - Bug fix to always have correct valid import offsets (hopefully) - A configurable filter to remove not working moves from the moveset editor (a simple text file that can be edited by anyone and be shared here on the site) [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 02-08-2012 I found out how to add separate images for alternative attires, should had made it possible to add those images as well... :/ It's strange how different they store the references to things. When you import models for different attires they are on format 10001-10011-10021-10031 for all 4 attires but for images the format is 0100-1100-2100-3100... Because of that I missed the alternative attire images since different attires for the same character aren't listed together in the file. Instead all first attire images are together, then the second attires and so on. Perhaps this is an indexing issue to make it faster to find the first attires since they are always displayed first? Who knows... [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 02-09-2012 || \/ [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 02-09-2012 Current improvements for next version (that I remember ):- Cleaner GUI - Quicker load times - Import character selection images - General code cleanup - Import will pad files to correct size automatically - Bug fix to always have correct valid import offsets (hopefully) - A configurable filter to remove not working moves from the moveset editor (a simple text file that can be edited by anyone and be shared here on the site) - Import images web GUI in editor - Import character selection images for all attires (not just first attire) [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 02-09-2012 Character image import surely EATS arc space though...
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - Cue - 02-09-2012 Noooo!!! I've nearly run out of ARC space in my patch! |