[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 08-01-2012
I only wanted the difference between the files be the change in the arc that made the game stop working. Minimize fault sources...
But do you mean both files have those changes or what?
The only difference is the import to that 108 slot?
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - WilliamCampbell - 08-02-2012
Nike, I don't want to sound like a noob but I'm not sure what you're referring to. If you mean only the one change which makes the game freezes, I believe that's what I've done (model imported to slot 108 and "lost" in the arc file). The first file works fine and has no model imported to slot 108, while the second is affected by the issue.
By the way, I feel sorry for those who can't express themselves good enough in english. I understand them because english is also not my main language and sometimes I have to verify that I'm expressing myself just fine. I believe I would do better if I attended english classes (I learnt it by myself). But then again, if english is not your main language you can always mention this fact and look for help in a better way. I notice that a lot of kids just plain refuse to write in proper english even if they're from the US/UK. yo dudz wazzup k thx, etc. It barely makes sense.
EDIT: I just noticed that no slot from 255 - 300 gives any problem. Apparently, the closer to 108 the slot is, the highest is the probability of error. By now I can attest that many slots from 108 - 235 or so are suffering from the issue. Not all of them, of course, but quite a number.
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 08-09-2012
A big thank you to WilliamCampbell who decided to donate an amount for the editor!
It is much appreciated and I will add you to the sponsor list! 
Thank you!
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 08-12-2012
waleedgaber.619 Wrote:{ May 1 2012, 07:23:07 PM } - So let me get this straight , why does the arc space displayed in the editor decrease when you add attires but when you remove attires it does NOT increase again ? It does not decrease when you add an attire slot for wrestler and it does not increase when you remove an attire slot.
However space does decrease when you import a model to the added attire. The editor does not automatically remove info about imported models.
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 08-12-2012
Chakan Wrote:{ Apr 19 2012, 04:41:59 PM } - Hey, Nike. I have a question about your editor for 2010. I have the .mtp2 files, but when I try to upload any of these files for a wrestler, nothing happens. No slots become occupied. Do I have to convert them or something? This sounds strange, are you sure you've done everything correctly?
Followed the installation instructions and everything?
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - keyboard_freak - 08-19-2012
nice job bro can't wait for a version 23
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - pspmodder202 - 08-20-2012
mine wont start the localhost please help
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - PunkDEverliving - 08-20-2012
Hey Nike, does you editor support importing selection pics in gim format?
i know it works for mtp2 but i don't know if it supports gim.
i would try it myself but i don't have enough space on my pc to backup my iso if ever your editor crashes the game because it doesn't support gim.
thanks!
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 08-20-2012
If you don't have enough space to backup your iso you should not mod until you have. Also, you really only need to back up the files you edit.
The editor does not care about format of files to import. As long as they are stored the same way in the arc, it will work.
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - ERI619 - 08-23-2012
Nikey,can you please adds upport for 2011
|