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[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - Printable Version +- Revolution Mall Forums (https://revolutionmall.co.uk/forum) +-- Forum: Modding Zone (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=8) +--- Forum: SmackDown Series (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=329) +---- Forum: WWE SmackDown Series (PS2) (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=67) +----- Forum: Resources & Tutorials (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=72) +----- Thread: [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR (/showthread.php?tid=1586) |
[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - zhigge - 09-16-2012 Chakan Wrote:{ Sep 12 2012, 09:56:49 PM } - Anyway, my "worthless" bug is when when I go to import a model, doesn't matter which game the model is from, it acts as if it is actually importing the model, but a few seconds later the attire doesn't show up. I try importing again and it succeeds.This is a major bug in version 21 and 22 of the editor. so you are not alone. I went back to version 20 and it works a little better. not as fast as 21/22. [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - TheDoctor - 09-16-2012 That's weird, i have never had that prob ever. [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - WilliamCampbell - 09-19-2012 Chakan's problem the same as the one I've reported some time ago. Not sure what causes it, but... Lots of slots can't be used for some reason. Thankfully I didn't need them for my "dream roster". [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 10-19-2012 Chakan Wrote:{ Sep 12 2012, 09:56:49 PM } - Anyway, my "worthless" bug is when when I go to import a model, doesn't matter which game the model is from, it acts as if it is actually importing the model, but a few seconds later the attire doesn't show up. I try importing again and it succeeds. I rebuild the .ISO image and boot but it doesn't work. It's only certain slots that this bug happens on, as if I try to import the same model into another slot, this bug doesn't happen.Where does the attire not show up? On what browser URL page? How is your ARC space? [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - MateuszWWEx - 11-04-2012 what renders format i need to replace selection pics in ROSTER editor?tm2 and mtp2 don't working [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 01-04-2013 I just implemented a new feature. ![]() Import ANY unique id of the arc file to any file. All that is required is that the PLISTPS2.ARC row to update can be uniquely identified in the ARC file without having to specify section of the ARC. For example importing TITI.PAC into MENU.PAC is very simple now since the row that holds XXYY for TITI.PAC is named TITIXXYY and no other row in the file contains TITI. [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - waleedgaber.619 - 01-08-2013 Any plans regarding the "to do list" ? EDIT : Oh sorry didn't see the comment , great news ! [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 01-08-2013 Yes. ![]() But as I said it is already done... [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - nikethebike - 01-26-2013 Version 23 released 2013-01-26! Now import any PAC file! Taken from the readme file: ###################################################################################################################################### To import any file to an archive PAC file your SVR2010 game from the external import functionality: WARNING: Note that only the first entry matching file id will be updated if file id is present more than once in the PLIST[system].ARC file. This also means that this is not bullet proof and will only work when the first occurance of file id is the correct one to update in the PLIST[system].ARC file. 1. Start a cmd-prompt. 2. cd to/the/directory/svredit/is/installed/to 3. run: import_any [any.pac] [file id] [archive] [system] 4. The any.pac file will be added into the archive.pac file and be referenced by the first entry of the given file id by the PLIST[system].ARC-file that will be updated accordingly. [any.pac] - The pac file to add into archive.pac [file id] - The id in PLIST[system].ARC to update (the section of the archive file being replaced, section id to update offset and size for) [archive] - The pac archive file to add to (just type the name of the file, leave out ".PAC" file ending, for example "MENU"/"_EVTOBJ") [system] - PS2/PSP Example of importing a new MBGI pac file into MENU.PAC (MENU.PAC has to be put in the correct svredit_files folder): import_any C:\svredit_mods\MenuScreens\MBGI.PAC MBGI MENU PS2 ###################################################################################################################################### [Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR - waleedgaber.619 - 01-26-2013 Thanks nike ! |