[Closed] Wood Crow Creations (Wii) - F4ND4NG01NG - 06-13-2013
And don't want to publicate it? ( I asked it because I didn't find it in your uploads.)
[Closed] Wood Crow Creations (Wii) - Kevin Crow - 06-13-2013
You quoted my text and didn't read it? You should read the things you quote before you do it...
[Closed] Wood Crow Creations (Wii) - Kevin Crow - 06-14-2013
[Closed] Wood Crow Creations (Wii) - Kevin Crow - 06-14-2013
This Cesaro is officially released now, next one will be the blue trunks.
[Closed] Wood Crow Creations (Wii) - ryokudou - 06-15-2013
nize cessaro attire..
[Closed] Wood Crow Creations (Wii) - Kevin Crow - 06-15-2013
I made a small experiment. I need to let the picture huge, else you wouldn't mention it...
[Closed] Wood Crow Creations (Wii) - AKI Man - 06-15-2013
Interesting idea man. So is there properties in the game to actually get damage from connecting to the ropes and being stuck on there?
[Closed] Wood Crow Creations (Wii) - TheDarthFoundation - 06-16-2013
tnafan Wrote:{ Jun 15 2013, 08:49:06 PM } - Interesting idea man. So is there properties in the game to actually get damage from connecting to the ropes and being stuck on there? Nope. Just the texture. Pretty much impossible I'm afraid
[Closed] Wood Crow Creations (Wii) - Kevin Crow - 06-16-2013
I remember the days when everyone said "Hell in a Cell is impossible in WWE RAW PC"...and a man called Wiggo build a cell into the game...
[Closed] Wood Crow Creations (Wii) - TheDarthFoundation - 06-16-2013
Kevin Crow Wrote:{ Jun 16 2013, 03:38:55 AM } - I remember the days when everyone said "Hell in a Cell is impossible in WWE RAW PC"...and a man called Wiggo build a cell into the game... Right, but you'd need mad coding skills to figure stuff out. RAW PC was for PC, PC games always have hacks and stuff, but wii, not so much, just texture dumping, etc. But who knows, it may be possible if the emu supports cheats, then if someone has the spare time and energy to figure stuff out, then who know but I just don't see it happening any time soon.
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