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[PS2 SVR2010] The Official OSR Legends patch - Printable Version +- Revolution Mall Forums (https://revolutionmall.co.uk/forum) +-- Forum: Modding Zone (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=8) +--- Forum: SmackDown Series (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=329) +---- Forum: WWE SmackDown vs Raw Series (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=57) +----- Forum: Full Patches (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=58) +----- Thread: [PS2 SVR2010] The Official OSR Legends patch (/showthread.php?tid=5586) |
[PS2 SVR2010] The Official OSR Legends patch - TheDoctor - 04-06-2012 nikethebike Wrote:{ Apr 6 2012, 12:44:56 PM } - Another thing is that I think we should make an empty arena mod aswell. My CPU has a hard time running the complete arenas at full speed. The empty SD one works but I'd like to have it modded into an old school arena.What about this one? I just remebered i did this after i read your post. Mybe it will help who knows? http://s4.zetaboards.com/Old_Skool_Reunion?topic=9167329/1/#new [PS2 SVR2010] The Official OSR Legends patch - Cue - 04-06-2012 I haven't done anything. I'll wait until you guys got the basic roster data sorted. I mean I don't know what kind of stats you guys are up to. I don't wanna mess things up. Also, the jumping to the top rope animation has only one thing to do with it, springboard ability. People with this ability, no matter how low their speed is, will jump to the top rope. [PS2 SVR2010] The Official OSR Legends patch - 80las - 04-06-2012 I wanted to import some characters, but had no time today, i will try soon. [PS2 SVR2010] The Official OSR Legends patch - nikethebike - 04-06-2012 Well this is the story right now: 1. I gave away the url to some of you guys that I trust to try out this type of collaborative modding. 2. Let's just start this thing right now, I'll try to do backups once a day so the most things we will mess up and loose will be a days work if someone screws up. 3. Add what you want, change what you want, however a good idea could be to post what you did in this topic so we keep a record of what is done. If someone does something strange we will discuss it and I'll have final say since I have the backups. Editing stats and stuff is so easy that it really should not delay the work. 4. I will try to figure out some smart way to mark what is finished and what still needs editing. Suggestions are welcome... 5. Should we perhaps give eachother roles to be in charge of different parts of the project? 6. If anyone else that has not gotten the url wants to contribute, post here. If I think I can trust you, you will receive an invite to join the official project and can contribute directly without approval of anyone. However anyone can contribute anyway by doing mods, moveset exports, arenas, images, sounds and other things and letting us use them. But for now, let us just get this thing going right away!!! I think we could also do beta releases to keep more people involved as beta testers. [PS2 SVR2010] The Official OSR Legends patch - 80las - 04-07-2012 To mark what is finished, or what is missing, we can add some codes in the name of the wrestler. Something like: MOD: in-ring & entrance model added STA: Attributes & Stats added MOV: Moveset added FIN: FInished For example we can have a name "Hogan-FIN" which means its finished, or "Hogan-MOD-STA" which means models and stats are ready. Music i guess will be added at the end for all models, so no need to mark this. But a problem will be: If i upload models, edit name, height, stats but add no moves, Then someone else has a .txt with moveset, imports it, and all my changes in name, height, stats are overwritten. [PS2 SVR2010] The Official OSR Legends patch - nikethebike - 04-07-2012 That's something like what I thought too. Perhaps use the short name for it? "If i upload models, edit name, height, stats but add no moves, Then someone else has a .txt with moveset, imports it, and all my changes in name, height, stats are overwritten." Look at how one of the txt files look. Just remove the part with the stats from the txt file. The import will only overwrite what is in the file... ![]() [PS2 SVR2010] The Official OSR Legends patch - nikethebike - 04-07-2012 Yeah arenas, music, that kind of stuff that is not available from inside the editor should probably be added at the end. Or in parallell, we should just decide what music slots to replace and what arenas to make... We can still only have two arenas without ramp. [PS2 SVR2010] The Official OSR Legends patch - nikethebike - 04-07-2012 Updated first post with this. I will go through the ones I added and look what is missing... Editing guide lines: We will mark what is left to do on a wrestler. After modding a wrestler remove this before their short name in brackets: E: Entrance model missing R: Ring model missing I: Images missing S: Stats (names+attributes) missing M: Moveset missing Examples: [IM]Hulk Hogan - images and moveset left to do on Hulk Hogan. [ERIS]Ultimate Warrior - character models(entrance+ring), images and stats missing for Ultimate Warrior. When nothing is left, remove the empty brackets and the character is completed. When adding a new character write his name and use brackets for all that still needs to be done. Example: [ERISM]Arn Anderson - Only name added, rest needs to be done... [PS2 SVR2010] The Official OSR Legends patch - Cue - 04-07-2012 Have I mentioned that we MUST NOT disable anyone using the editor? Their theme songs will be gone. We'll remove unwanted characters with codes after we finish everything. That way theme song slots will still be intact. [PS2 SVR2010] The Official OSR Legends patch - nikethebike - 04-07-2012 Won't those songs work if you don't change anything with the ingame editors? |