[Closed] Help putting modded textures into game - drlovebox - 05-18-2015
Hello, I have been lurking around here looking at all the tutorials to add texture hacks to my games, more specifically SVR 2011 on psp. Now the problem I am having is inserting said mods into my game, I can edit the textures and then insert them into the pacs no problem, using the svr importer tool, but when I try to bring them into my game ISO using UMDgen, they enter fine, but when I boot up the game everything is vanilla. Am I doing something wrong or is there some other way meant to put them into the game, if so I haven't found any and decided to join the forum here and ask
edit: also, I notice when I use the svr importer and import the arena .pac, it gives two more files for the bg.pac and plistpsp.ar, giving me bg.pac.bak and plistpsp.arc.bak, which two am I supposed to use and what are the .bak files?
[Closed] Help putting modded textures into game - The Best - 05-19-2015
The .bak files are a backup for example if you made a mistake you can just delete the old pac and then rename your backup by deleting the extension (".bak") and you will get the original pac back again.
[Closed] Help putting modded textures into game - drlovebox - 05-19-2015
Thanks, but I'm still wondering how to put them into my game, am I correct in using the Umd gen method of just putting the bg.pac and plistpsp.arc into the iso through umd gen?
[Closed] Help putting modded textures into game - honkytonkman - 05-20-2015
bak files are not to use in rebuilding iso..as said by the best ,these files are only for archive copy of originals. the new bg.pac and plistpsp.arc ,you have after your mods ,must be insert in the same place of originals ( arc in USRDIR folder and bg in USRDIR->pac->bg folders..after this you can rebuild iso with UMDgen.
[Closed] Help putting modded textures into game - drlovebox - 05-21-2015
How do I prevent my game from crashing after trying to load up the modded arena?I managed to make the mods and rebuild the iso with them, but when I boot up my game and try to load the arena, the game freezes and then crashes
[Closed] Help putting modded textures into game - CenzTom - 05-21-2015
U might nt have made the arena correctly if u made it. No offense. U might have accidentally made it a bigger size. Try importing someone elses made arena for PSP not PS2. And if ur editing ones in tm2 format then those are PS2 arena textures!
[Closed] Help putting modded textures into game - drlovebox - 05-21-2015
nah i'm editing them as png's then converting them back to gim's
[Closed] Help putting modded textures into game - honkytonkman - 05-21-2015
try to use hardx36 's tool for svr 2011 . you find the link in tutorial section.
i think problem is the bigger size of bg.pac and a no -right updating of arc file. i never used svr edit but i believe you don't follow right way updating the arc.
[Closed] Help putting modded textures into game - drlovebox - 05-21-2015
weird cause I've been using hardx36's importer tool this whole time
edit: I've tried downloading some arena texture mods on here and they still crash my game, I imported them also using the svr importer. Do I need to do something to my psp to allow it to use texture hacks or something?
[Closed] Help putting modded textures into game - honkytonkman - 05-22-2015
drlovebox Wrote:{ May 21 2015, 08:01:03 PM } - weird cause I've been using hardx36's importer tool this whole time
edit: I've tried downloading some arena texture mods on here and they still crash my game, I imported them also using the svr importer. Do I need to do something to my psp to allow it to use texture hacks or something? i used hardx's tool for arenas in svr 2009 psp and worked always right, but arenas were modded by myself, doin' the right ways in textures, gim convertion , etc. all i had to do carefully was to find right 2009's arenas ids, cause tool was made for 2011 .
comin'back to the problem, if textures respected the indexed colors ,8 bit , and game crash it can be only the arc file. but, maybe some trasparent textures could create problems..usually if i mod a trasparent texture i save it in 32 bit
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