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[Closed] Enabling hidden moves by replacing them with enabled ones - Printable Version +- Revolution Mall Forums (https://revolutionmall.co.uk/forum) +-- Forum: Modding Zone (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=8) +--- Forum: SmackDown Series (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=329) +---- Forum: WWE SmackDown Series (PS2) (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=67) +----- Forum: Resources & Tutorials (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=72) +----- Thread: [Closed] Enabling hidden moves by replacing them with enabled ones (/showthread.php?tid=16446) Pages:
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[Closed] Enabling hidden moves by replacing them with enabled ones - CenzTom - 05-30-2015 Hey guys Tom here. Im here with a new tutorial that I have used on my SvR09 Patch and I have tried it for SvR11 Too.This tutorial is about adding hidden moves to the game by using cwcheat. This WILL work by using misc.pac too. Now. To start off you need: A PSP CWCheat And if trying with misc.pac then you need An ISO Misc.Pac And a Hex Editor (I use HxD) Ok, lets start. Tutorial using Misc.Pac
Spoiler: click to toggle:
Now to make a CWCheat code with it.
Spoiler: click to toggle:
If any video tutorial is needed for the CWCheat one then it will be made. Hope it works for you guys ![]() Keep in mind that Misc.pac editing was never tested by me so if it works please tell me . [Closed] Enabling hidden moves by replacing them with enabled ones - ERI619 - 05-30-2015 nice tutorial! [Closed] Enabling hidden moves by replacing them with enabled ones - honkytonkman - 05-30-2015 ..i have just a doubt..the moves in misc.pac i think are the animations you see in creating moveset. the moves in the gameplay i think are in m.pac.. but maybe i 'm gonna do confusion..i'm not sure [Closed] Enabling hidden moves by replacing them with enabled ones - PSPortman - 05-30-2015 This is a easy thing to do, btw i think import moves is better than enable [Closed] Enabling hidden moves by replacing them with enabled ones - Tired - 05-30-2015 PSPortman, you are right. Importing moves is better, although harder. However, many feel that the older animations that feature in SvR10 and earlier look better. Also, going backwards opens up a wider range of moves than going forwards does. A lot of the moves that featured in the series are still on the 2010 m.pac. There is only one thing missing from this tutorial. I want to do some research first before I say what that is. You know, make sure I have my facts straight before I say it out loud. [Closed] Enabling hidden moves by replacing them with enabled ones - CenzTom - 05-30-2015 When enabling moves in misc.pac I believe that sometimes that move will glitch in create-a-move set but in game should work fine as long as the animation is there Because in svr09 I enabled the atomic leg drop and it glitches in game quite a bit. But in create a move set works fine. I may wanna study more about this... Rev, PM me what you think is missing Hey guys , UPDATED Tutorial for MISC.PAC editing guys..... No need to replace moves now, you can add them to the moveset screen for selection and it works... ![]() Tut edited in first post [Closed] Enabling hidden moves by replacing them with enabled ones - PSPortman - 07-02-2015 i don't know if in svr 2009 that happens, but in svr 2011 theres a enabled moves limit.. [Closed] Enabling hidden moves by replacing them with enabled ones - honkytonkman - 07-02-2015 i think same thing..a limit for enabled moves stands surely in all svr editions [Closed] Enabling hidden moves by replacing them with enabled ones - dadydodo - 07-02-2015 simply every kind of moves limited by specific number in the top of waze.dat file the trick is that number is in hex not a normal number so increase all the numbers (reasonably) on the top of the file and u will increase the limit the picture in my tutorial will make things more clear http://s4.zetaboards.com/Old_Skool_Reunion?topic=10095984/2/#new [Closed] Enabling hidden moves by replacing them with enabled ones - PSPortman - 07-03-2015 dadydodo, so with that we can add all moves right? |