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look at my psp arena textures - Printable Version +- Revolution Mall Forums (https://revolutionmall.co.uk/forum) +-- Forum: Modding Zone (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=8) +--- Forum: SmackDown Series (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=329) +---- Forum: WWE SmackDown vs Raw Series (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=57) +----- Forum: Help (https://revolutionmall.co.uk/forum/forumdisplay.php?fid=66) +----- Thread: look at my psp arena textures (/showthread.php?tid=3421) |
look at my psp arena textures - honkytonkman - 09-27-2011 download here please arena hack modders download these my textures arena (about NJPW arena) for psp; look at it on your graphic software (see format, resolution,etc) and tell me where i do wrong cause they crush when i play the game and i don't find the reason why..i put also the same files converted in GIM ..look it ..maybe the error could be there. i need your great experience about modding textures for to understand my wrongs..thanks a lot to anybody will give me his opinion.. ps: as i said on other posts it's not a rebuilding error..'cause if i use original textures game in the modding arena and not including mine, the game work . the wrong things must be in the texture image or in the gim .. look at my psp arena textures - HARDX36 - 09-27-2011 again bro save the edited png on 8-bit if youre using photoshop select save as and choose png-8 then convert it to gim inject the textures with x-packer and use svreditorv19 and the arena importer function look at my psp arena textures - honkytonkman - 09-28-2011 i haven't photoshop.. i use photofiltre. when i save the png 8 bite i have a window where stand 2 different set up in OPTIMIZED : i can choose optimezed palette from 8 colors to 256 colors in SYSTEM: i can choose system palette with these options: monocrom. dithering gray scale 4 colors gray scale 16 colors gray scale 256 colors window 20 colors web 216 colors. by default is on : 256 colors/web 216 colors .that's the set up i use saving png look at my psp arena textures - HARDX36 - 09-28-2011 i never used that program but you can use easy graphic converter and select 8-bit png then inject the edited texture on c8 texture archive inject the texture archive in the arena and then use arena importer in svreditor look at my psp arena textures - honkytonkman - 09-29-2011 "inject the edited texture on c8 texture archive inject the texture archive in the arena and then use arena importer in svreditor" this is the way i do..it's not here the problem i think probably that i don't set with right options the png conversion ..for some reason then it makes crush the game..i see in another forum a guy who have my same problem... photofiltre maybe has too many things to set up creating an image..and t'il i don't found the right combinations my textures never work. now i wanna try with some other graphic converter.. |