What all has been tried with move swapping so far? - zhigge - 03-06-2012
I'm about to start working on a way to add and replace moves from other games and wanted to know what all has been tried. I know rag was working on something but i don't see any movement since last year so I'm bored and wanted something to do so this popped in my head. since we haven't found a way to mod svr11 like nike has done with 10 i want to begin working with the m.pac and misc.pac files and find a way to add moves from 2011 to 2010 and eventually hope it leads to being able to add the old moves from like 06 into the game. Its a big task but hey ever little bit counts right..
so i've already tried the lazy man approach of just swapping the 2011 m.pac with the 2010 and of course it didn't work. I tried to copy one line from one game and replace in another but it didn't work. I think only because i didn't know how to link them together properly like when you program, you have a file that calls the move and the move file will contain the movements of the move. creating a link right.. so i'm going to start back with the old method of swapping the files and see i can find a way to match them. I use a tool call beyond compare to do a comparrison. Rags this tool may help you..
What all has been tried with move swapping so far? - Tired - 03-06-2012
It seems to me that all of the moves in each game are compressed into .bpe files. And several are bunched together in .bpe files. Some moves have multiple .bpe files (for example, UCM, springboard, double team and struggle submissions).
I have tried to import them into the 10 files and then hotlinking an exsisting move to it. But to even test this, I need to adjust the attributes of the move being replaced to match the one being imported.
Nike's move editor has been very helpful, but I am not seeing enough to get excited about.
What all has been tried with move swapping so far? - nikethebike - 03-06-2012
This project is what could save the series. The old moves on 2011 would be awesome. If that happens I'll promise to convert the editor.
What all has been tried with move swapping so far? - HARDX36 - 03-07-2012
nikethebike Wrote:{ Mar 6 2012, 08:18:36 PM } - This project is what could save the series. The old moves on 2011 would be awesome. If that happens I'll promise to convert the editor. well about old moves im not very sure for example hogan leg drop and lionsault from 06 are glitchy on 2010/11 but bring back old moves would be great
What all has been tried with move swapping so far? - zhigge - 03-07-2012
I just feel it can't be too hard to do. @rag yeah i was going to use a similar idea with the hot linking but i think if we can figure a way to at least get the old m.pac files from say 2006 to work in sasy 2010 that would be a start. i will keep yall updated.
What all has been tried with move swapping so far? - nikethebike - 03-07-2012
Anyone knows how the m.pac files are linked from the arc file?
What all has been tried with move swapping so far? - Tired - 03-09-2012
I'm not sure that they are, to be honest. But I may be wrong.
What all has been tried with move swapping so far? - nikethebike - 03-09-2012
Have you managed to swap a move that is larger than the previous one? If you have, there should be no link if you did not alter the arc in any way.
What all has been tried with move swapping so far? - Tired - 03-09-2012
No. All were smaller thatn the move being replaced.
What all has been tried with move swapping so far? - zhigge - 04-15-2012
i'm testing a theory. I think we are tackling this from the wrong angle... i'm trying to find a way to renumber the moves. by renumbering i mean, take the moves from m.pac 2006 and add them to m.pac 2010 and have the game read both files as one. you know how you guys rebuild the header files. i was wondering would it be possible to somehow add onto the movelist order that is currently in the game.
for example (this may not be accurate but just a theory). the last move in 2010 is yakuza kick and its move number 300. so now we add the first move from 2006 airplane spin as move number 301. you do this by adding m.pac-2006 to the loading file PLISTPS2.h.
i'm not sure yet where in the plistps2 arc file you make a change or chetc either. but i do remember you guys saying you can make your own .pac files so i figure you can probably just combine both m.pac files into one m.pac file and just reorder the header to read past the previous stopping point??
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