please help with this svr2010 for playstation2 issue - mill1rbt2 - 04-09-2012
this issue is killing me I posted at xentax and I have not had a reply first I extract the .yobj file from CH.PAC.44.PAC which is rey mysterio's model CH.PAC.44.PAC is his entrance but for now i'm working with the CH.PAC.44.PAC one I have extracted the yobj and opened it in blender 3d modeling program with a script that only let's you import yobj file's I could not find in an option in the script to export to yobj if there was I would have a yobj with some of the like bones/skeletons/pieces I changed and then I could inject that yobj into ch.pac.44.pac's bpe file after opening the 44.pac file in x-packer...I have heard of the svr 2011 editor by brenj and saw a tutorial showing that it saves/exports to yobj and svr2010 use's the same format..are there any similar program's?
please help with this svr2010 for playstation2 issue - HARDX36 - 04-09-2012
mill1rbt2 Wrote:{ Apr 8 2012, 09:21:17 PM } - this issue is killing me I posted at xentax and I have not had a reply first I extract the .yobj file from CH.PAC.44.PAC which is rey mysterio's model CH.PAC.44.PAC is his entrance but for now i'm working with the CH.PAC.44.PAC one I have extracted the yobj and opened it in blender 3d modeling program with a script that only let's you import yobj file's I could not find in an option in the script to export to yobj if there was I would have a yobj with some of the like bones/skeletons/pieces I changed and then I could inject that yobj into ch.pac.44.pac's bpe file after opening the 44.pac file in x-packer...I have heard of the svr 2011 editor by brenj and saw a tutorial showing that it saves/exports to yobj and svr2010 use's the same format..are there any similar program's? first of all i've heard brienj program are not free however his program only have support for xbox360 and 3d models are different from ps2 so its not possible to edit ps2 3d models
please help with this svr2010 for playstation2 issue - TheDoctor - 04-09-2012
HARDX36 Wrote:{ Apr 8 2012, 10:00:27 PM } - mill1rbt2 Wrote:{ Apr 8 2012, 09:21:17 PM } - this issue is killing me I posted at xentax and I have not had a reply first I extract the .yobj file from CH.PAC.44.PAC which is rey mysterio's model CH.PAC.44.PAC is his entrance but for now i'm working with the CH.PAC.44.PAC one I have extracted the yobj and opened it in blender 3d modeling program with a script that only let's you import yobj file's I could not find in an option in the script to export to yobj if there was I would have a yobj with some of the like bones/skeletons/pieces I changed and then I could inject that yobj into ch.pac.44.pac's bpe file after opening the 44.pac file in x-packer...I have heard of the svr 2011 editor by brenj and saw a tutorial showing that it saves/exports to yobj and svr2010 use's the same format..are there any similar program's? first of all i've heard brienj program are not free however his program only have support for xbox360 and 3d models are different from ps2 so its not possible to edit ps2 3d models brien's programs are free, you just have to be a contributing member of his site to get them.
please help with this svr2010 for playstation2 issue - mill1rbt2 - 04-09-2012
to reply I think donating get's the programs there might be some for free..not sure but I think donating to get svr2011 editor is the only way to get it and about format's xbox360 use's .yobj to right? and ps2's svr 2010 and 2011 use the .yobj file extension
please help with this svr2010 for playstation2 issue - HARDX36 - 04-09-2012
mill1rbt2 Wrote:{ Apr 8 2012, 11:17:30 PM } - to reply I think donating get's the programs there might be some for free..not sure but I think donating to get svr2011 editor is the only way to get it and about format's xbox360 use's .yobj to right? and ps2's svr 2010 and 2011 use the .yobj file extension the file format is the same for every console but the 3d models are differents , the 3d model is where the problem is
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