a question about audiance texture PSP - honkytonkman - 04-30-2012
the real ugly thing in SVR PSP is the poor low quality of audiance in arenas..i wonder the reason why it looks so bad..because of the texures or there is something else n the code of the game? converting audiance textures from PS2 from TM2 to PNG and then in gim it could be show better?
a question about audiance texture PSP - Arjun The Man - 04-30-2012
nope ps2 and psp have same textures quality both sucks only psp have less (ugly) audiance
a question about audiance texture PSP - HARDX36 - 04-30-2012
honkytonkman Wrote:{ Apr 30 2012, 01:33:25 PM } - the real ugly thing in SVR PSP is the poor low quality of audiance in arenas..i wonder the reason why it looks so bad..because of the texures or there is something else n the code of the game? converting audiance textures from PS2 from TM2 to PNG and then in gim it could be show better? thats because of the psp power itself if you put more things and more detailed stuffs you get out of memory to run the game so the game shouldnt work fine thats why psp doesnt have announcer tables too
a question about audiance texture PSP - honkytonkman - 05-01-2012
HARDX36 Wrote:{ Apr 30 2012, 04:40:02 PM } - honkytonkman Wrote:{ Apr 30 2012, 01:33:25 PM } - the real ugly thing in SVR PSP is the poor low quality of audiance in arenas..i wonder the reason why it looks so bad..because of the texures or there is something else n the code of the game? converting audiance textures from PS2 from TM2 to PNG and then in gim it could be show better? thats because of the psp power itself if you put more things and more detailed stuffs you get out of memory to run the game so the game shouldnt work fine thats why psp doesnt have announcer tables too :ok thanks.. i have understood the reason. the power limit of psp system :wall:
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