Cena cap topic... - kennyip2020 - 05-08-2012
Can someone expert teach me how to hack Cena hat(psp svr2011) ? I`am so boring for that orange crap he wear....thank you so much!!!
Cena cap topic... - Arjun The Man - 05-08-2012
its textures are in 2041.pac of evtobj.pac of 2011 if you understand what i say
Cena cap topic... - Noktin - 05-08-2012
i'm very sorry to interrupt and to ask, but after retexturing where should i change in the arc file?
Cena cap topic... - Noktin - 05-08-2012
I figured out how it works: i add my archieve with new textures to the end. offset is xxxxxxx800, /800 - 8 and update into evtobj.pac and plistpsp.arc 
P.S. Sorry for doublepost, but maybe this info would be useful for people who visit this page.
Cena cap topic... - kennyip2020 - 05-09-2012
Congratulation man...but i still fail to make it.....
Cena cap topic... - Noktin - 05-09-2012
kennyip2020 Wrote:{ May 9 2012, 07:48:03 AM } - Congratulation man...but i still fail to make it..... What is your problem: the game freezes or textures are the same after loading? Describe it and we might help.
Cena cap topic... - kennyip2020 - 05-09-2012
Actually i`am still green and all i know is import older superstars into SVR2011 using Nike The Bike and i wish someone would teach me exactly how to edit the hat step by step from beginning..and i really appreciate!!
Cena cap topic... - Noktin - 05-09-2012
i think that it is done like this but it might be with mistakes:
well, in evtobj.pac using hex you search for 2081. In psp the four bites after 2081 are A5 01 51 00. This is XX and YY. A5 01 is 01A5. (01A5+8)*800 = D6800. D6800 is the cape offset. go to D6800. search for the "pac twice". you will be at DC000. Copy the data from D6800 to DC000. Create new file and paste data. Using X-PacKer modify your cape and save it. In the end of evtobj.pac you should add zeros so the offseet is right and can be divided by 800, for example, ABC800, then open your cape .pac in hex. calculate size by the formula N = [size] * 1024/100+1 (in non-hex calculator), make it four bites like 0154, then replace two to make your YY like [01][54] is [54][01]. Calculate your XX (in hex calculator): (ABC800)/800-8=XX, it will be like 1571, make XX: [15][71] is [71][15]. Next step is you go to the beginning of the evtobj.pac and search for 2081. change the 4 bites after 2081 with your XX YY. save file. open plistpsp.arc, search for 2081 and replace the four butex into your XX YY. save file. you are done.
That is how it worked for me.
Hope i don't need tell you that image pac is converted with Puyo tools and saved in indexed colours, than gim converter. This is similar to replacing of loading screens :yes:
Cena cap topic... - kennyip2020 - 05-10-2012
Thank you so much Noktin i give it a try!!You the best!!!
Cena cap topic... - Noktin - 05-10-2012
I think that this tutorial must be checked also by someone like "Arjun The Man" 'cause it is only as i guess this works. But i'm not sure. Maybe there is other arc file or something where you need also change offset, not onle in plistpsp.arc and evtobj.pac.
P.S. I'm not the best top:
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