Problem adding textures (PSP) - vcooly7u - 08-16-2012
I am trying to add new gims in x-packer for the texture but it's not working when trying to replace a wrestling with another for example, In SVR 2010 I am trying to replace Ezekial Jackson With Brock Lesnar, but Lesnar may have more files than Ezekial Jackson, and when I try them In create a texture archive and try to play the game, It either freezes( when replacing 02.PAC) or it show up as nobody ( cool if you wanna fight a ghost though) Is there anyway to fix this, or a way to add a new file to ch.pac and not overwriting one? Please help quickly
Problem adding textures (PSP) - Arjun The Man - 08-17-2012
I think you really need to go through this guides one more time if not the first time
- [url]http://s4.zetaboards.com/Old_Skool_Reunion?topic=8962615/1/
http://www.youtube.com/watch?v=1kPlzgKC2Z0
http://sf4mods.blogspot.com/2010/06/x-packer-tutorials.html[/url]
go through them by order i think you will get all your answers
Problem adding textures (PSP) - vcooly7u - 08-17-2012
Hey thanks this really helped, although one more question, I know on psp svr 10 you can import a ps2 model with 09.pac with X-packer, but is there to take the 02.bpe from a PS2 model and add it into PSP? or convert 02.pac to bpe?
Problem adding textures (PSP) - Arjun The Man - 08-17-2012
vcooly7u Wrote:{ Aug 17 2012, 12:56:00 PM } - Hey thanks this really helped, although one more question, I know on psp svr 10 you can import a ps2 model with 09.pac with X-packer, but is there to take the 02.bpe from a PS2 model and add it into PSP? or convert 02.pac to bpe? No interconversion between ps2p-psp is supported till now
Problem adding textures (PSP) - PunkDEverliving - 08-18-2012
im glad arjun understood him instantly. I only understood it after reading it after reading his post many times after 10 minutes. ^o)
anyway. you can't convert ps2 models to psp.
just extract and use the psp model you want and put the textures to the model you extracted.
but before you do this, you should check out the ps2 to psp topic.
Problem adding textures (PSP) - honkytonkman - 08-18-2012
maybe i don't understand..if you extract textures by a model from ps2 and you convert textures from tm2 to png and then png is adapted for psp in indexed color,8 bits and at last converted in gim i think it could work on psp..or not?
Problem adding textures (PSP) - vcooly7u - 08-18-2012
Hey thank you all for helping out on this topic, and actually I have been trying that method that honkytonkman put out and it's been 50/50, but I think that's just because I have imported some wrong. Although some do work if edited right, Like I got John Cena's HCTP Attire, HHH HCTP Attire, Matt Hardy's HCTP Attire ( I think your getting what type of mod I'm making) Though some haven't or I just didn't put them right ( Kane's Attire on the left, Eddie not Loading etc) But I got it working for the most part. Once I'm halfway done with the HCTP Roster, i'm gonna post the pics on here, So thanks for your help, appreciate it.
Problem adding textures (PSP) - Noktin - 08-18-2012
Even if you convert PS2 model to the PSP, the PSP system won't be able to handle it, the game will crash because of lack of RAM.
Problem adding textures (PSP) - vcooly7u - 08-19-2012
Hey wait, is there a way to make a 02.bpe with X-Packer? cause I was looking at a character from one of the mods from this site and he had for example, RVD's shoes, Carlito's pants and William Regal's Face, and I'm pretty sure there's no body in any SVR with all of those different features. So Is there a way to make a new 02.bpe and have it load any type of GIM or RTX you want? Cause that would help so much
Problem adding textures (PSP) - HARDX36 - 08-19-2012
the model you are talking about its kenny dykstra from 09 thats an original model from thq till now nobody known how to make custom yobjs for ps2
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