Hey guys it's Tom, sorry i didnt know where to post this but here is a tutorial on how to import into SvR 2009 For PSP & Maybe PS2 (Haven't tested).
First you need:
Arjuns file adder
Expert OR UMDGen
SvR09 ISO PSP (havent tested for PS2)
A hex Calculator (I use Hexit)
CH{}.PAC
Ur modded PAC File
Hex Editor (I prefer HxD)
And the SvR09 ARC IDS
Credits to a31_Public for these
Ok, now we are ready for this.
First go and extract your CH{}.PAC File from the ISO and extract the ARC File.
Now get your modded (or unmodded) pac file to import.
Search for which superstar you want to replace and go into hexit and convert the id of the superstar to Hex. THAT WILL BE THE ID THAT WILL SHOW UP WHEN YOU UPDATE CH{}.PAC & ARC IN HEX.
Keep the hex calculator open so you don't forget the number.
So now go into Arjuns file adder and click on "Original File" now go and click on your CH{}.PAC file. Then go to File2Copy and open your modded or unmodded pac file. The PAC File has to be from an older game otherwise the game could freeze. (Although this may not be true. I imported a modded dolph ziggler made by HARDX36 & it worked but it may not for you).
So now you press generate new file and it will give you the xx & yy. Copy them both into notepad & then exit the file adder. Go into CH{}.PAC in HEX editor and go down to the id of your superstar. You can search emd or emd2 or emd3 depending if you are in ch.pac or ch2.pac or ch3.pac. Now you will see your id in hex and there will be 2 numbers next to the id. Those are the attire ids. E.G. I was importing into elijah burkes spot. It would say "B501XXYY" and "B502XXYY". The xxyy will be random digits.
Now you go into your notepad file and copy the xx & yy and go and click on the numbers xxyy's and go to the left of the hex editor to where the hex numbers are. so now you highlight the hex numbers & press Ctrl+B if your in hxd. unsure about other hex editors. this will overwrite the xxyy that was originally there. Do the same in the ARC File. E.G. Elijah Burkes id is b5 in hex. so i will go to the id and like i said before where it says b501xxyy i will highlight the xxyy and go to the left hand side where the numbers are in hex and write the xxyy again. I will do the same in the ARC File & save both. I will do this exact process when editing the entrance attire too because it will have to be a diferrent offset to read off of.
Ok so then you rebuild your ISO after putting the edited CH{}.PAC and the updated ARC File in the ISO files.
Test the game and see if it works. Tell me if there are some bugs and I will try to help fix them as best as i can.
Sorry for no pictures guys I was on my school laptop and none of my files are on there.
First you need:
Arjuns file adder
Expert OR UMDGen
SvR09 ISO PSP (havent tested for PS2)
A hex Calculator (I use Hexit)
CH{}.PAC
Ur modded PAC File
Hex Editor (I prefer HxD)
And the SvR09 ARC IDS
Spoiler: click to toggle:
Credits to a31_Public for these
Ok, now we are ready for this.
First go and extract your CH{}.PAC File from the ISO and extract the ARC File.
Now get your modded (or unmodded) pac file to import.
Search for which superstar you want to replace and go into hexit and convert the id of the superstar to Hex. THAT WILL BE THE ID THAT WILL SHOW UP WHEN YOU UPDATE CH{}.PAC & ARC IN HEX.
Keep the hex calculator open so you don't forget the number.
So now go into Arjuns file adder and click on "Original File" now go and click on your CH{}.PAC file. Then go to File2Copy and open your modded or unmodded pac file. The PAC File has to be from an older game otherwise the game could freeze. (Although this may not be true. I imported a modded dolph ziggler made by HARDX36 & it worked but it may not for you).
So now you press generate new file and it will give you the xx & yy. Copy them both into notepad & then exit the file adder. Go into CH{}.PAC in HEX editor and go down to the id of your superstar. You can search emd or emd2 or emd3 depending if you are in ch.pac or ch2.pac or ch3.pac. Now you will see your id in hex and there will be 2 numbers next to the id. Those are the attire ids. E.G. I was importing into elijah burkes spot. It would say "B501XXYY" and "B502XXYY". The xxyy will be random digits.
Now you go into your notepad file and copy the xx & yy and go and click on the numbers xxyy's and go to the left of the hex editor to where the hex numbers are. so now you highlight the hex numbers & press Ctrl+B if your in hxd. unsure about other hex editors. this will overwrite the xxyy that was originally there. Do the same in the ARC File. E.G. Elijah Burkes id is b5 in hex. so i will go to the id and like i said before where it says b501xxyy i will highlight the xxyy and go to the left hand side where the numbers are in hex and write the xxyy again. I will do the same in the ARC File & save both. I will do this exact process when editing the entrance attire too because it will have to be a diferrent offset to read off of.
Ok so then you rebuild your ISO after putting the edited CH{}.PAC and the updated ARC File in the ISO files.
Test the game and see if it works. Tell me if there are some bugs and I will try to help fix them as best as i can.
Sorry for no pictures guys I was on my school laptop and none of my files are on there.
