09-01-2011, 03:38 AM
When I Edit Someone's Textures In SvR 11 PSP... After I Finish Editing The PNG File... I Save It To Indexed Color... Isn't That Right ??
Well Ok If It Is After That I Create A New Texture Archive Using XPacker... I Have Renamed The Original pac Files To Gim EX:{Blood_b.pac}-{Blood_b.gim}.... After That I Convert My Edited PNG File To Gim Using Puyo Tools... I Replace The Original gim File By The One That I Recently Converted... After That I Create The Texture Archive.... The Problem Is That The Final EditedWrestler.Pac File Is Smaller Than The Original Wrestler.pac ... It's Never Bigger Than 70 kb.... So When I Try To Import My Edited Model Textures To The Game Using Nike The Bike Tool ... I Got An Error
{ Will Not Import This File... The Size Of The Model Is Not Ok... Does It Need Padding ?}
What's Wrong.. I Have Already Downloaded Edited Textures And I Successfully Imported Them To The Game
PLS Help Me
Well Ok If It Is After That I Create A New Texture Archive Using XPacker... I Have Renamed The Original pac Files To Gim EX:{Blood_b.pac}-{Blood_b.gim}.... After That I Convert My Edited PNG File To Gim Using Puyo Tools... I Replace The Original gim File By The One That I Recently Converted... After That I Create The Texture Archive.... The Problem Is That The Final EditedWrestler.Pac File Is Smaller Than The Original Wrestler.pac ... It's Never Bigger Than 70 kb.... So When I Try To Import My Edited Model Textures To The Game Using Nike The Bike Tool ... I Got An Error
{ Will Not Import This File... The Size Of The Model Is Not Ok... Does It Need Padding ?}
What's Wrong.. I Have Already Downloaded Edited Textures And I Successfully Imported Them To The Game
PLS Help Me
