02-17-2012, 06:23 PM
Care to demonstrate how it is done?
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Help SVR 2011\ SVR 2010
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02-17-2012, 06:23 PM
Care to demonstrate how it is done?
02-18-2012, 03:11 AM
the file in the image is the uncompressed 0069.bpe from CHECT/CHAR/PRO that file contains the moveset and the entance for motion test 01
[img]http://imgboot.com/thumbs/hardx36/sinttulo1_1.jpg" loading="lazy" alt="[Image: sinttulo1_1.jpg]" class="mycode_img" /> about the advanced slots im not sure because i first used codes to change the red and the green part and i can make an advanced entrance for the hurricane but i tried do the same with wwe doctor and it didnt work but editing that file in chetc.pac worked fine Attachments:
02-18-2012, 10:30 AM
I tried following what brienj figured out for the advanced entrances for the 360 but I never got it to work for the PS2...
02-18-2012, 05:08 PM
i replaced the ff and the 69(to 68 jericho id) and the replaced the selected block with the file in the attachment and worked flawless with motion test 1 and no model 3 in svr11
02-18-2012, 08:36 PM
I might be slow but I 'aint getting what you're saying.
![]() The red marked hex entries are what? The green marked hex entries are easy entrance right? The big blue hex entries is data for advanced entrance? Can you explain how this data works?
02-18-2012, 10:50 PM
the green part are the music, movie,entrance motion, champion entrance and multiple champions entrance for both advanced and easy entrance
taking the example of the image the first FF is the music, the second FF is the movie, the first 69 is the the entrance motion and the second 69 is the champion entrance the red part actually dont make any changes i was making dumps (i used artemis and a crossover cable btw) and if you change something in easy or advanced entrance those bytes still the same but i have always changed them so thats why i select them in the image and the big blue selected area i suppose are the id for the lighting, motions,effects,pyro,etc for the entrance im not sure how it works but what i did was copy that block for the rock advanced entrance from my dump and insert it in 0069.bpe(pro.pac) but for some reason when i went to create the advanced entrance it had alicia fox entrance template but the important thing , the advanced entrance was enabled
02-18-2012, 11:07 PM
Reposting this with the image. Perhaps this should go into the tutorial section?
![]() the green part are the music, movie,entrance motion, champion entrance and multiple champions entrance for both advanced and easy entrance taking the example of the image the first FF is the music, the second FF is the movie, the first 69 is the the entrance motion and the second 69 is the champion entrance the red part actually dont make any changes i was making dumps (i used artemis and a crossover cable btw) and if you change something in easy or advanced entrance those bytes still the same but i have always changed them so thats why i select them in the image and the big blue selected area i suppose are the id for the lighting, motions,effects,pyro,etc for the entrance im not sure how it works but what i did was copy that block for the rock advanced entrance from my dump and insert it in 0069.bpe(pro.pac) but for some reason when i went to create the advanced entrance it had alicia fox entrance template but the important thing , the advanced entrance was enabled
02-19-2012, 02:24 AM
nikethebike Wrote:{ Feb 18 2012, 09:07:21 PM } - Reposting this with the image. Perhaps this should go into the tutorial section?if this is helpful for someone i think yes |
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