01-23-2015, 02:45 PM
(This post was last modified: 01-23-2015, 02:52 PM by eatrawmeat391.)
Modifying CAF while in game (PAL)
This works for PAL only,for NTSC you can try decreasing the address by 2200 in hex to see if they works.Or perhap you could upload your save to a PAL friend and ask him to hack it for you?
Before we begin,there are things you should take notice:
1st Any moves can be assigned
2nd Assign any moves in "Create a Moveset" section and the Finisher will END after executing that move regardless of how many parts you have left(creating Dynamic Comeback will be harder
( )
3rd You MUST "follow the rule" for part 1 because the default move contain finisher position(Front Grapple,Diving,or Top Corner).That's why you can't just put a finisher in part 1
4th The character will glitched (like Atomic Leg Drop 2) if a move that must be done in ring get perform on the outside
5th Leave part 9 as a "CAF Finish" move so you can exit and save
6th The "attribute" show in Create A MoveSet belongs to the first "FINISH" move.For example:
Part 4: Clothesline 01 Finish
Part 6: Rock Bottom
Part 9: Codebreaker (bleeding)
It will be show as "Damage Head" (belongs to part 4)
7th Part 10 might freeze the game (70% esp with hacked CAF) so it is not included
8th Non-CAF move will show as "Press START button" but viewing them within Create A Moveset work
9th "9th move" should not be SITDOWN SHOCK IMPACT (see 4. Technical Information)
10th For now only "Front Grapple" is confirmed working,see 4. Technical Information to make other position working as well(there is no IDs for them YET however)
11th You can get the move ID from Cue here and CAF ID from CrocoX111 here.Thanks you for making this possible
12th Think about your moves carefully before proceed
1. Preparation
2. The Code
[b]
[b]3. In-game
[/b][/b]
4. Technical Information
This works for PAL only,for NTSC you can try decreasing the address by 2200 in hex to see if they works.Or perhap you could upload your save to a PAL friend and ask him to hack it for you?
Before we begin,there are things you should take notice:
1st Any moves can be assigned
2nd Assign any moves in "Create a Moveset" section and the Finisher will END after executing that move regardless of how many parts you have left(creating Dynamic Comeback will be harder
( )3rd You MUST "follow the rule" for part 1 because the default move contain finisher position(Front Grapple,Diving,or Top Corner).That's why you can't just put a finisher in part 1
4th The character will glitched (like Atomic Leg Drop 2) if a move that must be done in ring get perform on the outside
5th Leave part 9 as a "CAF Finish" move so you can exit and save
6th The "attribute" show in Create A MoveSet belongs to the first "FINISH" move.For example:
Part 4: Clothesline 01 Finish
Part 6: Rock Bottom
Part 9: Codebreaker (bleeding)
It will be show as "Damage Head" (belongs to part 4)
7th Part 10 might freeze the game (70% esp with hacked CAF) so it is not included
8th Non-CAF move will show as "Press START button" but viewing them within Create A Moveset work
9th "9th move" should not be SITDOWN SHOCK IMPACT (see 4. Technical Information)
10th For now only "Front Grapple" is confirmed working,see 4. Technical Information to make other position working as well(there is no IDs for them YET however)
11th You can get the move ID from Cue here and CAF ID from CrocoX111 here.Thanks you for making this possible
12th Think about your moves carefully before proceed
1. Preparation
Spoiler: click to toggle:
2. The Code
Spoiler: click to toggle:
[b]3. In-game
[/b][/b]
Spoiler: click to toggle:
4. Technical Information
Spoiler: click to toggle:

? )