09-23-2011, 08:38 AM
(This post was last modified: 09-23-2011, 08:41 AM by honkytonkman.)
if size is down(8.09) than original (8.12 ) try to put the bytes with a hex editor..
see the bytes of the images..then find the number of loosing bytes..
exemple : 1350 bytes original 1310 bytes the new
1350-1310= 40
put 40 bytes at the last string with hex editor and new file willbe the same.
i had this kind of problem injectin c8.pac with modified textures..
c8 is uncompress and bytes are bigger than c8.bpe..
i found a simple way to resolve it..
i do a new textures archive using only some textures ..
if c8.bpe is 105 kb i create an archive aroun' 103 or 104 kb then i put loosing bytes
with hex editor. so i have a c8.pac the same as c8.bpe
and ijectin it the game works without problems 'cause i don't change
the weight of the files
see the bytes of the images..then find the number of loosing bytes..
exemple : 1350 bytes original 1310 bytes the new
1350-1310= 40
put 40 bytes at the last string with hex editor and new file willbe the same.
i had this kind of problem injectin c8.pac with modified textures..
c8 is uncompress and bytes are bigger than c8.bpe..
i found a simple way to resolve it..
i do a new textures archive using only some textures ..
if c8.bpe is 105 kb i create an archive aroun' 103 or 104 kb then i put loosing bytes
with hex editor. so i have a c8.pac the same as c8.bpe
and ijectin it the game works without problems 'cause i don't change
the weight of the files
