12-10-2012, 05:14 PM
What about altering CAWs' heights, then? The values for what should be the CAWs' height hex values is at exactly the same place as that of the normal superstars/no models (exactly 6 8-bit slots to the left of the CAW's name). However, no matter what you change the CAW's height to (5'3" to 7'2"), this value stays at 0x00 10 (a supposed height value of 1000h, in little-endian format). I wonder if there is a way to load CAWs in place of superstars, via ID mods? I tried it myself, but I believe I am still missing something (CAW/superstar texture ids, maybe?). I heard on code-x.ws that you could actually swap one superstar for another, so why not CAWs? I will do a little (okay, a LOT) of googling, to see if I can shed any light on this, but I can't promise you anything (you know how Google is, it always seems to "hide" the best search results, and when you try to force Google to cough up those results, it "balks" and claims there are "no search results". (Insert classic Charlie Brown yell--as Lucy yanks the football away--again--here)).