12-14-2012, 03:34 PM
(This post was last modified: 12-14-2012, 03:34 PM by OverTheEdge.)
zhigge Wrote:{ Dec 14 2012, 12:55:59 PM } -Is that so? Well, fuck. Having gone through and editing/fixing everyone's (yes, everyone's) movesets, I really, really hope that's not the only way. Thanks for the heads up, though, dude.OverTheEdge Wrote:{ Dec 14 2012, 09:29:25 AM } -yeah the one thing smart left out is.. well from my experience is, you have to have a new saver. you can't apply this to a current save, it has to be new. When doing the kofi one i found that it didn't show with a save but when i started over it showed..
Can't wait to try this out. Thanks so much for typing this up, dude. Seems the part where you need to have the attire code values (09, 0A, or 0B) is where I was going wrong, as I was using Cena's as a template, for lack of a better term, and his has the 10, 11, and 12 values for additional attires, which I'm guessing doesn't work for others. Thanks again, man!
Edit:
Maybe I'm missing something, but how exactly do we access the new attires once we're in the game? I originally tried it with D-X Triple H and thought I did something wrong, but then I tried it with Jericho and followed the tutorial to an absolute tee (edited the misc, used the dummy.pac to add everything in and overwrite the original .pac, and updated the attire info in the .arcs), and it just doesn't seem to do anything. I'll go into the game--which will load perfectly, so its accepting the changes--and go to select the Superstar and all that's there to choose from is the Original Attire and any Superstar Thread variations.

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