12-21-2012, 09:30 PM
I apologize for taking so long to respond, but I don't have the required tools to edit savedata, but I have an idea how to go about editing CAWs' heights, as I would like to actually have REALLY tall or REALLY small CAWs (Palkia and Mew come to mind LOL). I do know that the weight class can be changed up to Ultra-Heavyweight, like you said, but I remember being able to put the weight class all the way up to 7F (a value of 127 in hex), which would make you have, essentially, an Omega-Heavyweight character (such as Godzilla or Gigan), but such a weight class doesn't have a set of table finisher or flaming-table finisher animations associated with it. In fact, there are no Ultra-Heavyweight characters by default in the game (even Big Show is "only" a Super-Heavyweight), but the hex value 05 in the CAWs' and Superstars' weight-class address always coincides with an Ultra-Heavyweight weight class. I've used the Ultra-Heavyweight designation for many of my CAWs, including Candis and Brittany, the super-size "regular" and "shiny" Mew twins. I also found out a little "trick" to make CAWs shorter than 5'3" or taller than 7'2": make their head as "tall" as possible to decrease their height, and make their head as short as possible, to increase their height. I wonder if there is a way to remove the whole "forced scaling" that a CAW's body goes through when changing the length of the legs, torso, neck and head, in order to attempt to retain the original assigned height. Could somebody look into that possibility? I would really love to be able to build truly towering colossi such as Godzilla, Gigan, and Kraid, and have truly diminutive characters such as Rage Shenron and Jirachi. Then, pit the giants up against the "dwarves", and laugh my butt off at the results!