01-26-2013, 12:13 AM
Version 23 released 2013-01-26! Now import any PAC file!
Taken from the readme file:
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To import any file to an archive PAC file your SVR2010 game from the external import functionality:
WARNING: Note that only the first entry matching file id will be updated if file id is present more than once in the PLIST[system].ARC
file. This also means that this is not bullet proof and will only work when the first occurance of file id is the correct one to
update in the PLIST[system].ARC file.
1. Start a cmd-prompt.
2. cd to/the/directory/svredit/is/installed/to
3. run:
import_any [any.pac] [file id] [archive] [system]
4. The any.pac file will be added into the archive.pac file and be referenced by the first entry of the given file id by the
PLIST[system].ARC-file that will be updated accordingly.
[any.pac] - The pac file to add into archive.pac
[file id] - The id in PLIST[system].ARC to update (the section of the archive file being replaced, section id to update offset and size for)
[archive] - The pac archive file to add to (just type the name of the file, leave out ".PAC" file ending, for example "MENU"/"_EVTOBJ")
[system] - PS2/PSP
Example of importing a new MBGI pac file into MENU.PAC (MENU.PAC has to be put in the correct svredit_files folder):
import_any C:\svredit_mods\MenuScreens\MBGI.PAC MBGI MENU PS2
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Taken from the readme file:
######################################################################################################################################
To import any file to an archive PAC file your SVR2010 game from the external import functionality:
WARNING: Note that only the first entry matching file id will be updated if file id is present more than once in the PLIST[system].ARC
file. This also means that this is not bullet proof and will only work when the first occurance of file id is the correct one to
update in the PLIST[system].ARC file.
1. Start a cmd-prompt.
2. cd to/the/directory/svredit/is/installed/to
3. run:
import_any [any.pac] [file id] [archive] [system]
4. The any.pac file will be added into the archive.pac file and be referenced by the first entry of the given file id by the
PLIST[system].ARC-file that will be updated accordingly.
[any.pac] - The pac file to add into archive.pac
[file id] - The id in PLIST[system].ARC to update (the section of the archive file being replaced, section id to update offset and size for)
[archive] - The pac archive file to add to (just type the name of the file, leave out ".PAC" file ending, for example "MENU"/"_EVTOBJ")
[system] - PS2/PSP
Example of importing a new MBGI pac file into MENU.PAC (MENU.PAC has to be put in the correct svredit_files folder):
import_any C:\svredit_mods\MenuScreens\MBGI.PAC MBGI MENU PS2
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