07-24-2013, 06:33 AM
(This post was last modified: 07-24-2013, 06:34 AM by KeiroStarr.)
OK, after looking it over, the issue stems from the file size. the texture archive is uncompressed and therefore, double the size that it used to be. It would require being compressed to match the original filesize. Also,injecting it as a pac will not work. It must be a bpe. That being said, is there a way to convert an uncompressed pac to a compressed bpe?
