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i searched for the texture string char in chetc.pac and then copied it and replaced the char string in arc file with the one in chetc.pac
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look at my last comment i send u tutorial is worked ok so try it step by step
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You need to update the PreLoad.Pac also.
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@The Aughat why do i need to update the preload.pac?
and i changed the names but when i load a new memorycard or save its the usual again
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You can also edit the height for any superstar slot via hex code. Like if I import a PAC model but the height is wrong, I can use the hex code to re-size him. It works pretty well and its savable too. I think every superstar id has a default height but it can be changed. I was wondering if there is any consideration to height when creating PAC models because of how you can change it with a hex code via superstar id if the height is wrong in-game.
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The heights are in the chEtc.pac. Once the game has been saved it's then in the save. You can edit via hex codes in the magicsaved save.