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[Closed] [PS2,PSP] SSFD Pics to No Models!
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09-25-2015, 08:26 PM
thegamegk as I clearly wrote 112 in hex is 70 not 74
Dadydodo nice find! We will add it to the first post!
thegamegk Wrote:{ Sep 25 2015, 03:06:39 PM } - In hex 110 is 6e and 112 is 74,if no model id is 111 is 4B then add 1 to it,it will be 4C..and paste the offset between. 110 and 112 offsets at ssfd header...very good...got itdadydodoU got it all wrong. Read one of our tutorials carefully and then understand it correctly.
09-26-2015, 03:36 AM
whoa this is a great progress guys,keep it one !!
09-26-2015, 10:58 AM
10-13-2015, 03:40 AM
(This post was last modified: 10-13-2015, 11:54 AM by TheNewModderGuy.)
Okay, I am a noob when it comes to anything hex editing (especially since there are plenty of usable tools that bypass the process completely.
I am not sure what sequence of 8 bytes I should be looking for in order to properly add my no model's ssfd. I understand that there is a space of 8 bytes in between superstar ids, I am just not sure how to find the 64 which represents The Rock followed by a sequence of around 8 pairs of bytes before reaching 65 like in the image posted by Mazen Magdy of CenzTom's old post. Mine shows up as 64 FD F8 65 AB F9 F8 66 99 42 BF 67 95 63 BF 68 right after PAC K header. What should I be looking for in order to understand this right? (I'll just wait for the video tut or images to explain)
10-13-2015, 06:09 AM
Awesome tut!
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