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03-04-2012, 12:56 PM
(This post was last modified: 03-04-2012, 01:11 PM by nikethebike.)
Was looking into the 2006 game a little and the lack of plistps2.arc file.
There is not a chance that the game just simply reads the actual headers of the files when there is no ARC-index file to use?
So that if I actually changed the header of the PAC file that were being imported to aswell, the import would work also on the 2006 game? Has anyone tried updating the CH.PAC file header manually by hex editing?
You find the header at 0x800.
Looking at CH.PAC, starting at 0x810 seems to be character header info.
01 01 C0 04 02 01 A9 06 04 01 70 07 11 01 71 04 12 01 EA 05
That's all header data for character 01 - in bold the different attire models (attire id, wrestler id in that order).