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i assume you already uncompressed 00.bpe and then you opened that unpacked bpe as wrestler archive right?
if i remember well the ids are in hex so for example batista id in hex is A0 in decimal is 160 so if you want to replace batista pic you have to inject the edited pic in A0 slot
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11-05-2012, 07:17 PM
(This post was last modified: 11-05-2012, 07:22 PM by Noktin.)
Yes, I did exactly like you wrote. But it seems to me that the problem is that X-Packer extracts 70 textures and Expert tools extract 75 textures. These 5 textures are missing, so the game does not reed the whole archieve.
Or may I ask you to send your modified SSFD.pac? I won't use your textures, I've got WWE'13 dump and I just want to check the number of textures present in it.
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I think I know how to do this: I don't need to create new texture achieve, I can import textures via X-Packer.
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i dont have any modded ssfd bro , btw can you fix the image because i cant see it
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11-05-2012, 08:22 PM
(This post was last modified: 11-05-2012, 08:49 PM by Noktin.)
X-Packer crashes on importing, so I just opened it to see the offset of files and I import pictures to SSFD.pac via HEX. It also did not help :wall:
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i think if x-packer dont work just replace the pics using expert tools
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Also I tried to unpack and insert SSFD to the game without editing of SSFD. I tried both ways (with X-Packer and with Expert Tools), I still get the same problem. So, it is not number of textures. Offset and size are correct. I don't know how other SvR moders edit SSFD.
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Finally I managed to replace SSFD. The problem was that I had to replace XX YY not only in plistpsp, but also in menu.pac o_O