tell me what you want to do.
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Nike could you please do an explanation of the moves editor ? its not obvious how it works , and some moves damage is displayed low even though in-game they inflict more much damage than other moves , and what makes a normal non struggle submission move like the hell's gates make the opponent submit if the head is damaged enough ? can we edit the ankle lock and tazzmission for example to make the opponent submit too ? i was wondering about these stuff
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Yay, 500!
Great that people are starting to pay attention to the move editor. I honestly don't know what everything does, that'swhy I have left it as rough as it is in the editor.
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Sounds like we need more research. A research forum would be a good addition I think..This stuff will be needed when move importing is mastered (damage, sound, etc)
Also, I tried the import_any feature and it worked great! Good alternative to hexing files in.
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Great!
I think some of the tutorials could get simplified if "import_any" versions would be created.
For example belt importing, menu screens, so on...
The research section was a pretty good idea.
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When I tested it, I used it with a couple of loading screens. I could knock up an up to date tutorial for it using import_any if anyone feels that would be useful.
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Import_any Is Very Useful,And It's More Working great On Menu.pac/Menusd.pac,Loading screen,Evtobj,Great Work On It Nike,I Think It's Not Working With Import Ent motion With import_any Function,I Test it too And Lawzy Yes If you can That Would Be Great.