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lol Yeah it's me, sorry bout that.
But it seems I can't run cmd at all on this comp anymore, it just disappears. Trying to figure this out now.
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After using this on the 360 and having simulated a bunch of matches I can't stress how much lowering the speed attribute does for the gameplay.
I'm using the "global change" function and lower the speed so that the highest speed for any character is in the region of 59/55. Try this, it gives a whole new feel to the gameplay.
Then I use these slider settings:
In game options
- HARD
- TAP/HOLD
- NORMAL
- ON
Gameplay balance
AI Reversal
- SSR 20
- SGR 10
- GSR 20
- GGR 10
- FRR 10
- FAR 20
Damage balancing
- FIS 20
- FOS 20
Game balancing
- SSR 20
- SGR 0
- GSR 20
- GGR 0
- FIR 10
- FOR 20
- MAC 10
- MAT 10
- MTA 10
- STA 10
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08-24-2013, 08:06 AM
(This post was last modified: 08-24-2013, 08:06 AM by stylesismilo.)
Ahhhhh. an HCTP editor would be nice! One thing I always dislike about HCTP is that some characters have super low res textures/weird modeling (like Cena). Getting SYM models in or as a base would help a lot.
The first SD vs RAW models are not applicable in HCTP though, am I right to say so?
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Some of them work. I saw pictures of Paul Heyman from SVR in HCTP.
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I don't know if this is the place to ask,but is this also compatible with ps3? If not, where can I find out how to mod SvR on ps3?
Also,it's kind of crazy how THQ went out of buisiness and how they sold they're rights to 2ksports.I read that Yukes still developed this years version.So if you've liked the WWE games as of late,then you'll like this years addition.Ultimate Warrior is exclusive DLC this year and will have Hogan,Savage,Flair,Hart,Andre,Razor,and many others.
I realised after that we already have most of these wrestlers.We just have to mod them in ourselves. But,then I remembered on 360 how BrienJ added all of the LOW wrestlers into the game(pretty much everyone in this years). Which is why Im asking about modding on PS3.
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08-25-2013, 08:05 AM
(This post was last modified: 08-25-2013, 08:14 AM by nikethebike.)
I doubt the export/import savegame feature works for PS3. I use hard coded offsets and I don't think PS3 savegames are structured the same way.
However, I do think it is possible to convert and inject the DAT and PRO files (from the editable PS2 files) like I have done on the 360 also on the PS3 to create a modded ChEtc.pac file that can be used on PS3. Then the arc file could be updated with x-packer.
I have written a tool to convert between new gen format PAC files and PS2 PAC files.
And about the brienj 2.0 hack, I finally got it working and it is awesome. However, the 2010 gameplay still needs some fixes.
Lowering the speed of every character to be at max in the region of 55/59 does a lot and using the settings I posted earlier.
I was hoping to get in touch with brienj to see if we could redistribute the hack in an updated 3.0 version with new gameplay hacks.
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I also think much of the 2.0 hack could be converted to PS3 probably. There could probably be a PS2 version with the aid of 80las mods.