So as the title says , I am gonna be explaining you how to mod the belts in SvR 2011 PSP version , for PS2 , I don't know the format and ..... you know! If anyone know's then just tell me I'll also edit this post and make a tutorial for PS2! 
Anyway let's begin or PSP
First you need to know how to extract the belts
HOW TO EXTRACT THE BELTS :
1 . Open your ISO (SvR 2011) in UMDGen , and extract the Evtobj.pac
Don't know where it is then here you go :
EVTOBJ.PAC - PSP_GAME ~> USRDIR ~> PAC ~> EVT
2 . Now after extracting this file , you need to also have expert tool!
3 . Open expert tool and select the DPAC plugin and then select the evtobj.pac and extract the LBA first and then files.
4 . Now you will get @EVTOBJ.PAC folder and in that you will also find SOBJ folder and in that folder will be all the items and belts of the game
Now that you know and have extracted the files in evtobj.pac , you must know there ID's.
Here is the full list of the ID's found by OrKAdoS.
.. NOTE : I didn't found the list or I have nothing to do with the list , all credits to OrKAdoS.
Lets begin the orignal tutorial!
HOW TO MOD THE TITLE BELTS
1. Extract any belt by seeing the above list , example 2004 ( WWE Title Belt )
2.Now just drag and drop the pac file (here 2004) in the desktop.
3.Open the 2004 file as a PS2/PSP Wrestler PAC with Tekken's tool " X-PACKER "
4.Now you will surely see " 0A " solt , uncompress it in the desktop " only " to avoid errors.
5.You will find 0A.pac and 0A.bpe , delete A0.bpe and keep A0.pac
6.Open 0A.pac as a texture archive in X-PACKER , and extract the textures in a "New Folder" and then convert the obtained PAC's to PNG's using pyuo tools.
7.Now edit them as your choice and then compress the PNG's by making then index colours 8bit in Adobe fireworks (Not important)
8.Now you drag the edited pngs to "GimConv" (gimconverter) and you will obtain GIM's , now rename then to PAC's and then put all the edited and non edited (maybe if you haven't edited some) in a folder and in X-PACKER , make a "NEW TEXTURE ARCHIVE" named "0A.pac"
9.Now inject this newly created 0A.pac in the 2004.pac file.
Enjoy!
Now if you don't even know how to put the new belt in the game back then here is another tutorial for you!
HOW TO IMPORT BELTS BACK IN THE EVTOBJ.PAC AND UPDATE ARC FILE
1.Extract the EVTOBJ.pac and plistarc.pac
2.Now you will have 3 files with you
.. a) 2004
.. b)Evtobj.pac
.. c)plistpsp.arc
3.Now open svredit_v24 and drag and drop these files in the svredit_v24 folder and then also put these files in Svredit ~> 2010 ~> PSP
4.Now open CMD and type :
cd c:/svredit_v24 (press enter)
then type
import_any 2004.pac 2004 EVTOBJ PSP (press enter)
And it will automatically import the belt in evtobj.pac and also update the arc file
Now replace these 2 files " Evtobj.pac" AND "plistpsp.arc" in UMDGen and rebuilt the file.
DONE!
Hope this topic was helpful for everyone and at the last don't forget to read the credits :yes:
- [url]
CREDITS:
Tekken - X-PACKER
nikethebike - svredit_v24
OrKAdoS - evtobj.pac ID's
[/url]
any credits I forgot , please tell me.
Thanks guys! Hoping positive feedback!
Any doubts and question*s* , then ask me right down here and I'll be really pleased to help ya!
Cheers! :toast:

Anyway let's begin or PSP
First you need to know how to extract the belts
HOW TO EXTRACT THE BELTS :
1 . Open your ISO (SvR 2011) in UMDGen , and extract the Evtobj.pac
Don't know where it is then here you go :
EVTOBJ.PAC - PSP_GAME ~> USRDIR ~> PAC ~> EVT
2 . Now after extracting this file , you need to also have expert tool!
3 . Open expert tool and select the DPAC plugin and then select the evtobj.pac and extract the LBA first and then files.
4 . Now you will get @EVTOBJ.PAC folder and in that you will also find SOBJ folder and in that folder will be all the items and belts of the game
Now that you know and have extracted the files in evtobj.pac , you must know there ID's.
Here is the full list of the ID's found by OrKAdoS.
.. NOTE : I didn't found the list or I have nothing to do with the list , all credits to OrKAdoS.
Spoiler: click to toggle:
Lets begin the orignal tutorial!
HOW TO MOD THE TITLE BELTS
1. Extract any belt by seeing the above list , example 2004 ( WWE Title Belt )
2.Now just drag and drop the pac file (here 2004) in the desktop.
3.Open the 2004 file as a PS2/PSP Wrestler PAC with Tekken's tool " X-PACKER "
4.Now you will surely see " 0A " solt , uncompress it in the desktop " only " to avoid errors.
5.You will find 0A.pac and 0A.bpe , delete A0.bpe and keep A0.pac
6.Open 0A.pac as a texture archive in X-PACKER , and extract the textures in a "New Folder" and then convert the obtained PAC's to PNG's using pyuo tools.
7.Now edit them as your choice and then compress the PNG's by making then index colours 8bit in Adobe fireworks (Not important)
8.Now you drag the edited pngs to "GimConv" (gimconverter) and you will obtain GIM's , now rename then to PAC's and then put all the edited and non edited (maybe if you haven't edited some) in a folder and in X-PACKER , make a "NEW TEXTURE ARCHIVE" named "0A.pac"
9.Now inject this newly created 0A.pac in the 2004.pac file.
Enjoy!
Now if you don't even know how to put the new belt in the game back then here is another tutorial for you!
HOW TO IMPORT BELTS BACK IN THE EVTOBJ.PAC AND UPDATE ARC FILE
1.Extract the EVTOBJ.pac and plistarc.pac
2.Now you will have 3 files with you
.. a) 2004
.. b)Evtobj.pac
.. c)plistpsp.arc
3.Now open svredit_v24 and drag and drop these files in the svredit_v24 folder and then also put these files in Svredit ~> 2010 ~> PSP
4.Now open CMD and type :
cd c:/svredit_v24 (press enter)
then type
import_any 2004.pac 2004 EVTOBJ PSP (press enter)
And it will automatically import the belt in evtobj.pac and also update the arc file
Now replace these 2 files " Evtobj.pac" AND "plistpsp.arc" in UMDGen and rebuilt the file.
DONE!
Hope this topic was helpful for everyone and at the last don't forget to read the credits :yes:
- [url]
CREDITS:
Tekken - X-PACKER
nikethebike - svredit_v24
OrKAdoS - evtobj.pac ID's
[/url]
any credits I forgot , please tell me.
Thanks guys! Hoping positive feedback!
Any doubts and question*s* , then ask me right down here and I'll be really pleased to help ya!
Cheers! :toast:
