07-10-2013, 12:09 AM
http://smacktalks.org/forums/index.php?t...s-the-360/
Progress:
Add a new character model and stats:
1. I took Hollywood Hogan's PAC from Brienj's hack (121.pac),
2. Added the file to \pac\ch\121.pac
3. Added "pac\ch\121.pac" to \pac\plist360.h & \pac\plist360_4x3.h:
4. Added "EMD .@......00012102......d.ÿÿ.¬" to \plist360.arc & \plist360_4x3.arc
5. Corrected values by using x-packer - open 121.pac file, choose update ARC on both arcs above.
6. Open up chEtc.pac, extract DAT.pach & PRO.pach
7. Open DAT archive DAT.pach
8. Uncompress 0079.BPE (79 == 121 in HEX)
9. Open pofo file 0079 edit stats and save
10. Open DAT file DAT.pach and inject 0079
11. Open chEtc.pac and inject DAT.pach
12. Corrected values in ARC by using x-packer - choose update ARC on both arc files.
13. Test game...
13.1 hangs at "NOW LOADING" screen...
13.2 removed 12302 from arc to ensure size of arc was same, still hangs at first loading screen...
13.3 start from scratch and only added the 121.pac file to file structure, game boots.
13.4 added 121.pac and edited the .h files, game crashes, gives a "Fatal Crash Intercepted" error message at the press start screen...
13.5 added ch121.pac instead and changed h-file references to ch121.pac, got "Fatal Crash Intercepted" during "NOW LOADING" screen instead...
13.6 extracted 00012102 and injected it in 118.pac as 00011802. Made no changes to .h files. Updated the arc files with x-packer. SUCCESS! My first 360 model hack!
13.7 continued on the success from 13.6, did steps 6 to 11 to edit "Carlito" into "Hollywood", however the game now hangs at the "NOW LOADING" screen again, the logo just keeps spinning.
What am I doing wrong about the adding characters procedure?
Please help...
Progress:
Add a new character model and stats:
1. I took Hollywood Hogan's PAC from Brienj's hack (121.pac),
2. Added the file to \pac\ch\121.pac
3. Added "pac\ch\121.pac" to \pac\plist360.h & \pac\plist360_4x3.h:
4. Added "EMD .@......00012102......d.ÿÿ.¬" to \plist360.arc & \plist360_4x3.arc
5. Corrected values by using x-packer - open 121.pac file, choose update ARC on both arcs above.
6. Open up chEtc.pac, extract DAT.pach & PRO.pach
7. Open DAT archive DAT.pach
8. Uncompress 0079.BPE (79 == 121 in HEX)
9. Open pofo file 0079 edit stats and save
10. Open DAT file DAT.pach and inject 0079
11. Open chEtc.pac and inject DAT.pach
12. Corrected values in ARC by using x-packer - choose update ARC on both arc files.
13. Test game...
13.1 hangs at "NOW LOADING" screen...
13.2 removed 12302 from arc to ensure size of arc was same, still hangs at first loading screen...
13.3 start from scratch and only added the 121.pac file to file structure, game boots.
13.4 added 121.pac and edited the .h files, game crashes, gives a "Fatal Crash Intercepted" error message at the press start screen...
13.5 added ch121.pac instead and changed h-file references to ch121.pac, got "Fatal Crash Intercepted" during "NOW LOADING" screen instead...
13.6 extracted 00012102 and injected it in 118.pac as 00011802. Made no changes to .h files. Updated the arc files with x-packer. SUCCESS! My first 360 model hack!
13.7 continued on the success from 13.6, did steps 6 to 11 to edit "Carlito" into "Hollywood", however the game now hangs at the "NOW LOADING" screen again, the logo just keeps spinning.
What am I doing wrong about the adding characters procedure?
Please help...
