This tutorial should work for WWE 12 , WWE 13 and even WWE 2K14(not tested) . I made it few months ago but I didn't have time to post it.
On WII you can only enable the DLC moves and taunts from pack 1 ( - -- -- )
1. Extract misc.pac
2. Open misc with hex editor and search any dlc move or taunt twice (in this case I search Diamond Cutter)
3. Look at the 10 bytes before the name of the move . By editing them you can either disable the move or enable it or change his attributes by making it a finisher or only a grapple ... (in our case the move is disabled because there are only 00). All the dlc moves are disabled.
![[Image: igzk.png]](http://img843.imageshack.us/img843/7282/igzk.png)
4. Now search a move that already has the attributes that you want to give to the dlc move and copy the 10 bytes before his name (I will use ddt 1)
![[Image: zfr2.png]](http://img51.imageshack.us/img51/2577/zfr2.png)
5. Go back to the dlc move and overwrite the 10 bytes with the ones that you got from the normal move
![[Image: dm2m.png]](http://img837.imageshack.us/img837/4696/dm2m.png)
6. The move has been enabled but because it's a dlc move it won't show up during some of the values .So go back to the normal move and copy the 20 bytes before the id (the id is the 2 bytes before the FF FF FF FF FF FF block) .Those 20 bytes are the damge , category of the move and other infos
![[Image: vzb8.png]](http://img18.imageshack.us/img18/3001/vzb8.png)
7. Paste the 20 bytes before the id of the dlc move
![[Image: mq6n.png]](http://img571.imageshack.us/img571/5590/mq6n.png)
8. Save the file and replace it then run the game
![[Image: 563024_490457807709179_1276623196_n.jpg]](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/563024_490457807709179_1276623196_n.jpg)
Thanks to KWG for taking the screenshot from the game .
On WII you can only enable the DLC moves and taunts from pack 1 ( - -- -- )
1. Extract misc.pac
2. Open misc with hex editor and search any dlc move or taunt twice (in this case I search Diamond Cutter)
3. Look at the 10 bytes before the name of the move . By editing them you can either disable the move or enable it or change his attributes by making it a finisher or only a grapple ... (in our case the move is disabled because there are only 00). All the dlc moves are disabled.
![[Image: igzk.png]](http://img843.imageshack.us/img843/7282/igzk.png)
4. Now search a move that already has the attributes that you want to give to the dlc move and copy the 10 bytes before his name (I will use ddt 1)
![[Image: zfr2.png]](http://img51.imageshack.us/img51/2577/zfr2.png)
5. Go back to the dlc move and overwrite the 10 bytes with the ones that you got from the normal move
![[Image: dm2m.png]](http://img837.imageshack.us/img837/4696/dm2m.png)
6. The move has been enabled but because it's a dlc move it won't show up during some of the values .So go back to the normal move and copy the 20 bytes before the id (the id is the 2 bytes before the FF FF FF FF FF FF block) .Those 20 bytes are the damge , category of the move and other infos
![[Image: vzb8.png]](http://img18.imageshack.us/img18/3001/vzb8.png)
7. Paste the 20 bytes before the id of the dlc move
![[Image: mq6n.png]](http://img571.imageshack.us/img571/5590/mq6n.png)
8. Save the file and replace it then run the game
![[Image: 563024_490457807709179_1276623196_n.jpg]](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/563024_490457807709179_1276623196_n.jpg)
Thanks to KWG for taking the screenshot from the game .

![[Image: Prob.jpg]](http://s11.postimg.org/68h5nxgcz/Prob.jpg)
![[Image: prob_1.jpg]](http://s12.postimg.org/8ctrcsr25/prob_1.jpg)
![[Image: prob_2.jpg]](http://s12.postimg.org/54p9zr4sd/prob_2.jpg)