instead of adding a modified small pac like 0A.pac with custom belt textures inside using a hex editor....can you inject the 0A.pac with the custom belt textures into BPE inside of x-packer after opening evtobj.pac.x.pac and have it inject correctly? I am not exactly sure of this and wanted to ask
|
question about adding belts to svr2011
|
|
|
Users browsing this thread: 1 Guest(s)
