03-31-2012, 10:56 AM
Did anyone try totally removing the EMD references from the arc file and just updating the file headers of the edited files instead? I have a hunch that this would work and totally eliminate our arc space problem.
I'm pretty sure this is how the game works, but I might be wrong:
1. The game reads the .h file to know which pac files it can load.
2. It loads all headers from the arc file (same as in the pac files).
3. When loading a file, if a header is found that was already loaded from the arc it is ignored and the arc index is used for instant fetch in the file instead.
This works for removing the preload.pac from the PSP so I have a hunch it would work also for other files. If it does, the arc-size problem is no more.
I'm pretty sure this is how the game works, but I might be wrong:
1. The game reads the .h file to know which pac files it can load.
2. It loads all headers from the arc file (same as in the pac files).
3. When loading a file, if a header is found that was already loaded from the arc it is ignored and the arc index is used for instant fetch in the file instead.
This works for removing the preload.pac from the PSP so I have a hunch it would work also for other files. If it does, the arc-size problem is no more.
