Posts: 961
Threads: 34
Joined: Sep 2011
Reputation:
0
3ds Max supports Wii models.So i've been thinking of this.Why don't we rig WWE'12 models to our PS2 SVR Games?There are new models in WW'12 like Brock Lesnar,Del Rio,Sin Cara etc.if we rig models,we won't have to use other models ofr these characters anymore.I have'nt done this rigging thing,but i'm downloading all the stuff to do it.What do you guys think?
Posts: 848
Threads: 80
Joined: Feb 2011
Reputation:
0
Because PS2 does not support Wii, PS3, PSP or X-Box 360 models or textures.
Posts: 961
Threads: 34
Joined: Sep 2011
Reputation:
0
IMO,it would support after rigging.Any rigging experts here?
Posts: 912
Threads: 82
Joined: Aug 2011
Reputation:
0
rigging?.. mmm..i have some doubts about it
Posts: 334
Threads: 9
Joined: Jun 2011
Reputation:
0
no inter convertibility of models is supported between ps2/psp/360/wii (till now)
Posts: 1,589
Threads: 62
Joined: Jan 2011
Reputation:
0
OK here is a question, wtf is rigging.
Posts: 100
Threads: 12
Joined: Jul 2011
Reputation:
0
I'm not sure but i think that's when you place the bones and articulation in the skeleton of the model.
Posts: 848
Threads: 80
Joined: Feb 2011
Reputation:
0
It is a very technically complicated act which has been tried so many times before, but yet NOBODY has managed it.
Posts: 1,589
Threads: 62
Joined: Jan 2011
Reputation:
0
knowing our luck if anyone ever gets it to work it will be on a model noone wants lol
Posts: 730
Threads: 16
Joined: Feb 2011
Reputation:
0
in my opinion there are some problems with that, first you have to know the structure of the ps2 models and how to make them yobj, then the way of how the textures are loaded are different