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07-11-2012, 09:32 PM
(This post was last modified: 07-11-2012, 09:35 PM by OrKAdoS.)
has anyone suceeded in creating a new texture archive using x-packer?
it would be a great contribution to the arena modding section.
*maybe i was going to suceed, but i don't have 16x128x16.txc file
You could always snag the arena textures using texmod.
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suceeded selecting txc files, or almost...
worked well until ar_pos01.tm2
this file and the under ones all came with .pac extension
i've tried renaming to .tm2 but didn't worked
i also received thi error:
"Couldn't find the file
D:\Matheus\wwez_svr_editor\tools\xpacker\x-packer_v6.0\tm_samples\0x0.tm2"
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i want to replace yobj files of the arena.
doing this, require that i have the texture images for the new yobj files
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07-11-2012, 10:58 PM
(This post was last modified: 07-11-2012, 11:02 PM by HARDX36.)
well then the more simple way to do it is extract all the txc from the textures archive place all the txc in one folder then copy the txc texture of the new object in the folder with the other txc and then create the texture archive selecting all the txc
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07-11-2012, 11:25 PM
(This post was last modified: 07-11-2012, 11:25 PM by OrKAdoS.)
lol
i've did that vefore and didn't worked..
i've did the same now and it worked
dunno why, maybe because the first folder i have created was on x-packer folder or something like that...
will try it now and later i say if it worked
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when you swap objects you have to be sure you place the new object in the right slot, there are two post objects or more because if you dont place the objects in the right slot this may happen or the game sometimes crash, you have to compare both yobjs then you have to replace the more similar