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| [Closed] How to Edit Arena Mods [PS2] |
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Posted by: a3l_public - 05-04-2012, 08:00 PM - Forum: Resources & Tutorials
- Replies (28)
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How To Edit Arena Mods
You will need:
CMD (Default Program at Windows)
Svredit
BG.PAC and PLISTPS2.ARC from SvR
X-Packer
OPTPiX Image Studio (For convert .TM2 to .PNG Files)
Photoshop or any Image editor that support PNG Files.
Steps:
1) Put the BG.Pac and CMD in the Svredit Folder and open CMD.
2) On CMD type: ''Export bg.pac'' and wait this has finish.
3) With X-Packer open any PAC from the extracted files example ''bg.pac.11''. Search C8 in the list and Extract it.
4) Click on Open > texture archive and Select C8.PAC.
5) Export all the textures and edit them as you want in Photoshop.
6) Once that you finished open ''C8.PAC'' again and import one by one the files that you has edited.
7) Open ''bg.pac.NUM'' file again and import ''C8.PAC''
8) To import you need to put the BG.PAC in the svredit_files folder as is described in the readme (svredit).
9) Type on CMD Import_arena ''Name.pac'' ''Id'' ''System'' Example: ''Import_arena bg.pac.11 00 PS2''
P.S The PLISTPS2.ARC file is needed when you go to import the arena.
P.S 2 When you export all thte textures are in .TM2 Format open it with OPTPiX and Save as PNG
Importing Arena Video Tutorial
SvR 2010 Arena IDS
Arena Hack Tutorial
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| [PSP] How to extract caw model and save it as a wrestler model |
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Posted by: Noktin - 05-04-2012, 06:53 PM - Forum: Help
- Replies (7)
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Hello. I want to know if it is possible to extract caw model and save it as a usual wrestler model so i can import it to the game and select not as a caw but as a wrestler. For example, I want to extract Wade Barret's CAW replace Luke Gallows with the CAW's model. But how i can extract the caw?
:notsure I know how to decrypt and encrypt savedata and using hex to change wrestler names, but how to extract created superstars?
Help me please if you know something about that.
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| Bray Wyatt Ref Pics |
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Posted by: TheDoctor - 05-04-2012, 04:27 AM - Forum: Help
- Replies (4)
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I am needing some of him with his full beard, so i can make some face textures. The ones on the FCW site are complete crap. Any help will be appreciated.
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| I have trouble using optpix imagenstudio and photoshop, please help. :wall: |
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Posted by: stingundertakerdraron - 05-04-2012, 01:09 AM - Forum: Help
- Replies (6)
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I have trouble using optpix imagenstudio and photoshop, please help. :wall:
Hello, good afternoon. all. :hi
My problems begin when, when they carried out the program optpix imgenstudio program,
a model of any fighter and keep your textures in PNG format
then edit it with Photoshop software.
I can edit the textures in Photoshop and keep textuas edited with the program
photoshop, png in the index.
After opening and using the program optpix imagenstudio,
textures with photoshop edit and save.
I keep the colors of the textures to edit in Photoshop
then I utlizo textures that are in the format of TM2,
colors in the palette of the original tm2 load to keep the colors,
but when loading save the colors of what has already been edited with photoshop, this aunmenta size.
the size, ie example, if colored aunmenta size was 16 to 256,
and it is horrible. :beatemup: :wall:
another problem I'm having is that when I can copy and paste the image according to
texture. And when I keep it properly according to the texture.
Xpaker program and model PS2 and edited,
Txt me I can inject the texture and put it perfectly, but when I can import the texture and
apece a window tells me error and does not keep me tm2 texture editing.
:beatemup: :wall:
Before I had no problem before with xpaker and could save my models
:wall:
edited textures.
I just create 3 mods for ps2, but now when I try to edit the textuas and :wall:
save, I have these problems. :timeout: :wall:
Professional creators textuas friends ps2, etc, if my problem is the program
photoshop
as I have to configuar photoshop program to avoid problems when saving
textuas I'll edit.
I always photoshop, when I want to change or add, I can change the format of
png index colors, RGB color, then change the format back to index
But I have a window and climb a few adjustments because I disagree
configuacion store was because of the texture also save the edit.
Professor of friends, I can say that I can configuar good photoshop program to save the png textuas index.
png texture index.
friends and teachers, teachers of texture development.
Noesis with the program and configuration, as I can as I can use my model created to look and see if the details .
within the program is a tutorial, but says many things, but you can not confuse enteder and read-only. toppit :Felix: :beatemup: :jew:
There is another tutorial on a simple to understand how to use it and do all those wonderful creations for PS2, etc.
if there is a video tutorial simple and slow, I can give, please friends.
Bruce Campbell :The Mario Dance: :good news
Friends modelers textures for PS2 :celebrate:
I am a rookie creator and am trying to learn more in the community, I just want to help her and the friendship of you all, thank you very much I hope your help.
:"": :celebrate: :bb: :toast:
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| Help in Selection Pics on SvR 2011 PSP |
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Posted by: PSProffesional - 05-04-2012, 12:57 AM - Forum: Help
- Replies (4)
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I tried several times, on replacing selection pictures, but the game keeps on freezing.. :wall: :wall: But I know I'm doing it correct,
This is the 4 bytes after the Wrestler ID that I want to replace, and that 4 bytes are the one, being replaced by my custom XX and YY..
![[Image: 535589_236635029770595_100002722998074_3...9544_n.jpg]](https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-prn1/535589_236635029770595_100002722998074_358950_636969544_n.jpg)
Anyone? :unsure:
EDIT:
I searched SSFA, then wrestler ID ( Kane's ID with 0 : 0107 ) , then searched SSFB, then wrestler ID again.. Then after the wrestlers' ID , is the 4 bytes to be changed with your custom XX and YY on PLISTPSP.ARC, then do the same changes on MENU.PAC ( Search SSFA, wrestler ID, search SSFB, wrestler id, the next 4 bytes there will be replaced again ).. Am I right?? Pasted the custom.gim on the end of Menu.pac , then save.. saved it as new ISO on UMDGEN, then when I look at Kane's Selection Pic, the game freezes :wall: :wall:
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| Big Show's hat |
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Posted by: TheDoctor - 05-03-2012, 02:48 AM - Forum: Help
- Replies (3)
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Is there anything that can be used to pull off the hat in an entrance? The mod i am doing needs one that is just like Show's.
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| ring announcers sounds ? |
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Posted by: Gamerpro - 05-01-2012, 05:47 PM - Forum: Help
- Replies (3)
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what's the name of the file that contains ring announcers voice and can someone give the id's of them if it possible? i need help guys please???
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