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ah then it might be saving the png's, I simply open then in Photoshop and when I'm done editing them I save them as PNG's. is there certain things I need to do in Photoshop when editing them?
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05-23-2015, 08:32 AM
(This post was last modified: 05-23-2015, 08:35 AM by honkytonkman.)
textures in psp must be saved in png indexed (256) colors ,8 bit. then converted in gim using GIMCONV
if textures is trasparent i usually saved the png in 32 bit.it works right . i use as graphic tools PAINT NET and PHOTOFILTRE
textures in psp must be saved in png indexed (256) colors ,8 bit AND 96 DPI of RESOLUTION
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When I try to inject textures, it keeps saying "texture file must be same size as original", I also made sure all the edited ones were saved as indexed. How do I fix this?
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clic on left in XPACKER where is written FILE ,then click on NEW ->TEXTURE ARCHIVE..in new window select all textures and save it in pac with the name of original archive (exemple : C8.pac).
this option is to use when one or more textures are bigger than original and xpacker can't inject.